i think the order shows means that the hud will indicate you have been issued a waypoint.
"you have been issued a waypoint: please weld confused(by the cc)"
[snapback]52619[/snapback]
Something like that, yes. It's a small waypoint or order icon with directional arrows. You also get it when a player looks at you and issues a "weld me", "heal me" or "follow me".
How is this going to fix NS? I don't see anything about serverside performance!
[snapback]52623[/snapback]
As mentioned in the other thread, I'd love to see some performance logs to continue working on the performance.
It is strange that LM doesn't get anything, when servers like Surftown has gotten well over 100% server FPS boost during heavy load times.
I have to say that these are some pretty sweet changes. The skulk wallwalking and hand grenade changes are especially cool.
[snapback]52625[/snapback]
Oh they are. The grenades feel totally like a new weapon now.
Impulse 7 is your friend. It both chuckles as an alien, and says "follow me" as a marine. It's win-win!
[snapback]52635[/snapback]
The impulses have been moved around a bit, so the follow me for marines actually means follow me for aliens too :cool:
How is this going to fix NS? I don't see anything about serverside performance!
[snapback]52623[/snapback]
^^
Touche indeed
*Tak glances at tanke momentarily
*Tak ponders asking on NSF
NS has always been not so hot on the serverside optimization, but still it would be nice to know whats going on, LB makes a good point
[edit]
yeah Manta, I've always wanted the hand grenades to have more bounce and oomph to the throw, so you can send them off a wall or two. I'm a fan of putting cooking in. NS has always made leaps and bounds in the small things that make it look nice on the HL engine, but that doesn't make up for the kind of server usage I see alot of people gripe about
[/edit]
Eh, nades weren't horrible before. You just had to have some foresight; you couldn't pop out nades like you could a gun.
Just ask Goldfish. :D
[snapback]52665[/snapback]
That was total luck, you said you didn't even know I was up there!
So what is the impulse for chuckle going to correspond with for marine? Taunt? That would make it TWICE as cool!
By the way, all of these requests don't get in the way of seeing things, do they? I've always thought there was a little too much "stuff" on my screen. Moving the text is helpful, but I hope the icons in the HUD and above players don't make for even more clutter.
How is this going to fix NS? I don't see anything about serverside performance!
[snapback]52623[/snapback]
^^
Touche indeed
*Tak glances at tanke momentarily
*Tak ponders asking on NSF
NS has always been not so hot on the serverside optimization, but still it would be nice to know whats going on, LB makes a good point
I find it strange that most other server operators have said differently after 3.0.5, and even provided us with specific numbers. Best case so far has been Surftown, which had an average of 250% FPS increase for 24 players ... I don't really see the touché in LBs statement unless I get some numbers.
I'd love to get a hand on any performance statistics you got for LM, as well as the server configuration, list of mods etc., to see where the problem is.
[snapback]52674[/snapback]
http://www.lunixmonster.org/forums/index.php?showtopic=3392 (http://www.lunixmonster.org/forums/index.php?showtopic=3392)
Comparing the default server.cfg to LM's server.cfg.. the only thing I see that could effect FPS is
sv_voicecodec voice_speex
sv_voicequality 4
So I'm not sure whats causing it, unless its speex
Past the general hlds stuff you have to wait for LB :p
don't change voice quality 4 :(
One thing i like about LM is its good voice clarity and is a lot nicer than most other servers...
[snapback]52690[/snapback]
I didn't say we were chaging it, I said its the only non-default thing in the server.cfg that could change FPS/CPU usage
On a related note, I created a simple perl script that querys the server every minute to server CPU usage/FPS.
I'll eventaully set it up so that it reports the average CPU usage per player amount.
Awesome. You might want to measure server FPS at the same time, as the are related, but different metrics and more relevant to the entire issue with hitreg.
Edit: You may have 100% CPU usage in two cases, but 10 server FPS in one, and 100 in another, and the one with 100 will play smoothly.
[snapback]52695[/snapback]
It logs the output of the stats command.. which gives you
CPU In Out Uptime Users FPS Players
23.74 11.47 11.78 1155 84 85.34 5
Awesome. You might want to measure server FPS at the same time, as the are related, but different metrics and more relevant to the entire issue with hitreg.
Edit: You may have 100% CPU usage in two cases, but 10 server FPS in one, and 100 in another, and the one with 100 will play smoothly.
[snapback]52695[/snapback]
Since I have other things running on the box, 100% CPU use with ANY FPS is unacceptable.
I don't really give a damn about good FPS, give me better CPU performance.
Caged at 8 players is doing 40% CPU, 90 FPS. I've never ever looked at FPS really.
She's a PIV 2.8 with 512 ram, win2k3 server, IDE.
win32 dlls/nsafk.dll
win32 dlls/unstuck_mm.dll
win32 dlls/logmod_mm_i386.dll
Very lean with plugins, dev could tell you what AMX has loaded.