Overly Chatty Penguins

The Ready Room => General => Topic started by: Manta on February 19, 2005, 06:57:19 PM

Title: Aiming and shooting
Post by: Manta on February 19, 2005, 06:57:19 PM
What's your style of aiming?

Usually, for the LMG, I try to strafe past the skulk or back away from the skulk as I aim. With the pistol, it's just point and shoot.

With the shotgun, though, I tend to get very twitchy. In fact, I tend to miss a lot more if I'm not reacting. I just can't seem to aim as well when I try to aim ahead. When I have a shotgun, I usually see the alien come and maybe plan out when I'm going to shoot. Usually, though, I see a skulk marching along the floor and I jerk my mouse down to shoot it. Same with lerks. I can actually hit a lot of lower lifeforms this way, for some reason, and can manage a full 180-degrees spin to hit a skulk behind me if I get scared. A drawback to this is that I end up clipping my teammates with a couple of the outer pellets occasionally.

With the knife, I used to just hold down +attack and come out swinging, but I find that it's only useful to intimidate a skulk. Once I get down to the actual shanking, I try to jump around and swing upwards, if I can, swinging only when I want to hit. If the skulk goes for my head, then I just swing at his belly, clicking only when I plan to attack.
Title: Aiming and shooting
Post by: Anarki3x6 on February 19, 2005, 10:37:03 PM
lmg> I mostly spray alot with it cuz eh, doesnt take many shots to kill a skulk, unless im IN THE ZONE and im tryin to do good :)

pistol> click as fast as I can.

shotty> wait for the aliens to get in reaaaaal nice and close then WHAMMO

hmg> no real method to using one of them

knife> make sure you got the alien(or marine if youre tking) to pretty low health then one last STAB TO TEH DEATH.
Title: Aiming and shooting
Post by: SwiftSpear on February 19, 2005, 10:48:02 PM
I'm twitchy as hell with the SG.  Pretty much all the other guns I just put the alien in my crosshairs and hold fire until they are dead though.  cept pistol, that is just hammer the mouse as hard as possible.
Title: Aiming and shooting
Post by: 2_of_8 on February 19, 2005, 11:55:37 PM
LMG: Strafe around the skulk while focussing on the skulk and where he'll be in the next second, getting ready to move my mouse there. Helps to know the curve of jumping for skulks - how long they fly up, how long they fly down, etc.
Pistol: This is where I do extremely bad - I just click as fast as I can. I've been trying to control myself recently, and aim for about 1/2 a second before each shot.
Shotgun: I'm really twitchy. When I see something move, I immideately point my crosshair on it and shoot. Be it an elevator button changing colour, a teammate starting to weld me, or a skulk.
HMG: Nothing to be said here.
Knife: I suck at this.
Title: Aiming and shooting
Post by: Manta on February 20, 2005, 08:46:08 AM
With the pistol, I'm semi-twitchy. If I don't get jumped and surprised, I fire kind of slowly, but I actually take aim. If I get surprised, I'll press my jump key and track the skulk, rapidly hammering away at +attack. Somehow, I manage to aim carefully, but I think that's unconscious aiming.
Title: Aiming and shooting
Post by: CorvusX on February 20, 2005, 10:04:15 AM
Spray and pray.

...or, mine everything.  Whichever kills stuff first.
Title: Aiming and shooting
Post by: LowCrawler on February 20, 2005, 10:27:11 AM
when im concentrating, i think im a pretty good shot. No HD or ebnar for sure but i can hit a moving target... just look at them and follow them with the crosshair. It sounds really pathetic but i tend to try and take longer breaths when i play because it keeps me from jumping.

With the shotty... i tend to  be good IF i wait. If i just hammer away i get caught in between pumps and die. but if i wait i can hit a lerk or a leaper BLAM one full load, all pellets. and boy does it fell good to hit that leaper in the belly and watch him fly back.

HMG- who in the hell aims with an HMG?
Title: Aiming and shooting
Post by: That Annoying Kid on February 20, 2005, 11:11:40 AM
I just circle strafe, and glide jump my way to victory.

I also have to do prediction twitches when I lag, so I shoot a couple feet infront of a skulk, wait 2 seconds, and then get the kill  <_<
Title: Aiming and shooting
Post by: fatty on February 20, 2005, 03:18:38 PM
a lot of you strafe the SAME direction while firing, EVERY fight. it can get quite predictable.
Title: Aiming and shooting
Post by: LowCrawler on February 20, 2005, 03:36:02 PM
Quote
a lot of you strafe the SAME direction while firing, EVERY fight. it can get quite predictable.
[snapback]41171[/snapback]
wait so you come thinking "ooh this is LC so hes gonna strafe left" "yephe sure did i killed him look at me im fatty wootwootwoot"

thats amazing, never thought of that
Title: Aiming and shooting
Post by: Necrosis on February 20, 2005, 05:15:53 PM
Aim for everthing's arse. Seems to hit more.


Second, use Mr Ben's shotty crosshairs. I can kill everything with a shotty now, its pretty scary.
Title: Aiming and shooting
Post by: duherman on February 20, 2005, 05:29:10 PM
I spray and pray.
Title: Aiming and shooting
Post by: Mr.Ben on February 21, 2005, 03:26:22 AM
Point and click, baby.

EDIT: My actual movements whilst shooting be it strafing, jumping or just general ducking is hard to explain. It just happens and I do whatever fits the situation and the geometry.
Title: Aiming and shooting
Post by: Manta on February 21, 2005, 05:26:14 AM
Try this sometime:

If a skulk is running towards you (easier if it doesn't swerve), run towards it and jump + duck in midair so that you jump right over it. If you do it right (and with a little luck), you'll land behind the skulk, giving you a nice, clean shot, provided you can turn all the way in time.
Title: Aiming and shooting
Post by: Mr.Ben on February 21, 2005, 09:15:34 AM
Generally speaking it's bad practise to run towards any aliens. You'd be far better off circle strafing around the skulk and simply killing him. Your idea though is certainly more entertaining and might well be more enjoyable if you're not so worried about getting the kill.
Title: Aiming and shooting
Post by: SgtFury on February 21, 2005, 09:21:09 AM
Sometimes I find a good way to avoid "some" skulks is treat it like a matador treats a bull. As it comes at you jump sideways and turn at the last minute. Means you can continue pumping bullets into it and confuses the skulk slightly.

Plus I tend to shout in my head "olee" as I do it :)
Title: Aiming and shooting
Post by: Mr.Bill on February 21, 2005, 09:34:05 AM
LMG - Aiming required
Pistol - Aim, and shoot fast
Shotty - Pray and spray
Hmg - Spray in the general direction of something
GL - Bounce shot! unload em to your nearest target
Title: Aiming and shooting
Post by: Isamil on February 21, 2005, 10:26:15 AM
From the amount of people saying you only need to spray in the general direction of something with a HMG, it tells a lot about why HA trains die to skulks so much.
Title: Aiming and shooting
Post by: Legionnaired on February 21, 2005, 01:12:10 PM
I treat the LMG and HMG the same way, point and click. With the HMG, I don't bother to strafe though, 4 bullets and they're dead.

Pistol, If scripts were still allowed I'd hit my toggle to turn Mwheel from +jump to +attack, and roll like crazy. Nowadays, I drum my index and middle fingers on mouse1 as fast as I can. Can usually get the whole clip off pretty damn fast.

Shotties are twitch, plain and simple. Sometimes, like, if I'm in a vent, I'll wait for them to come in and get closer, otherwise I just let my spastic side take over.

Knifes, ehh, usually try to jump on top the skulk. After, of course, hitting them with 8 or so LMG bullets.
Title: Aiming and shooting
Post by: Manta on February 21, 2005, 02:04:47 PM
Quote
Generally speaking it's bad practise to run towards any aliens. You'd be far better off circle strafing around the skulk and simply killing him. Your idea though is certainly more entertaining and might well be more enjoyable if you're not so worried about getting the kill.
[snapback]41236[/snapback]

Yeah, it usually doesn't work. If the skulk is just running straight at you, however, this can be pulled off. It's even better when the skulk bites your feet so you fly way up. It's mainly for entertainment, not victory.

Oh, and a problem with trying to knife a skulk from the top is that they can easily bite you on the feet, sending you way up. If you have bullets left, you can shoot them, but you're usually screwed otherwise.
Title: Aiming and shooting
Post by: TheAdj on February 21, 2005, 02:26:07 PM
Quote
From the amount of people saying you only need to spray in the general direction of something with a HMG, it tells a lot about why HA trains die to skulks so much.
[snapback]41241[/snapback]

lol agreed.  If you think spraying is the answer to any weapon, then it explains why a lot of people are amazed at other people that actually aim.  You don't spray with any weapon, they all have a cone of fire.  Put the crosshair on or near the alien and track it as best you can.  With a HMG you can kill at least 10-15 skulks per clip if you bother to aim with it.
Title: Aiming and shooting
Post by: Manta on February 21, 2005, 03:42:25 PM
That's true that you have to aim, but somehow, I doubt that so many people here just spray with the HMG. For just about anyone on this server with an HMG, I have never killed them as a skulk unless I leapt from the side or attacked from behind. I think they just mean that they put the crosshair around the alien and spray.
Title: Aiming and shooting
Post by: SwiftSpear on February 22, 2005, 04:12:32 AM
Quote
a lot of you strafe the SAME direction while firing, EVERY fight. it can get quite predictable.
[snapback]41171[/snapback]
I strafe away from the wall, which 9 times out of 10 is left, since I ussually like to wallwalk the right side wall for some reason.  you try to predict my strafe and I can't guarentee that I won't glidejump the opposite way on you though.
Title: Aiming and shooting
Post by: Manta on February 22, 2005, 03:14:52 PM
Hey, it's better than walking in the middle of the damn hallway. I hate when people do that and I'm trying to wallstrafe or wigglewalk on the side. Oh, and I also tend to wallstrafe on the right. I think it's because I live in the US and we drive on the right.
Title: Aiming and shooting
Post by: lolfighter on February 23, 2005, 07:52:44 AM
WTH? When people say they "spray," they actually DON'T TRY TO PUT THE CROSSHAIR ON THE ENEMY? Wow...
Title: Aiming and shooting
Post by: Kodiac on February 23, 2005, 05:06:37 PM
LMG-  Hammer the skulk as it ocmes, then hop to one side and continue.

Pistol- AIM! small clip means that you must! (only four or five to kill a skulk....means anywhere between two and three if you hit with most of them.  Three is rare, requires lmg hax....)

Knife- Don't really have a strategy, I just try and wait for good hits......occasionally i go all berserker style and hold down the button....but that almost never works.

HMG- see lmg

GL-  ACtually, I think ff is an abuse for this gun.  with it, you can stand behind a group of heavies shooting a fade or an onos, and then put ONE grenade into them and voila! the skulks climbing all over their faceplates are now goo! [size=8](use with caution- may result in unforeseen casualties when applied by nubs)[/size]
Title: Aiming and shooting
Post by: Diablus on February 23, 2005, 06:07:07 PM
I just point my xhair and press my mouse button at any opposing team member. Until the sound plays, then it goes toward the nearest person ;)  >:D
Title: Aiming and shooting
Post by: Squats on February 23, 2005, 10:31:19 PM
Quote
Sometimes I find a good way to avoid "some" skulks is treat it like a matador treats a bull. As it comes at you jump sideways and turn at the last minute. Means you can continue pumping bullets into it and confuses the skulk slightly.

Plus I tend to shout in my head "olee" as I do it :)
[snapback]41238[/snapback]

OMG! I HATE it when people do this to me! Here I am trying to have dinner of marine and he keeps jumping around and I just can't seem to track him as his buddy takes careful aim and puts a damn pistol round through my ass...

Squats
Title: Aiming and shooting
Post by: Legionnaired on February 23, 2005, 11:41:31 PM
Quote
GL-  ACtually, I think ff is an abuse for this gun.  with it, you can stand behind a group of heavies shooting a fade or an onos, and then put ONE grenade into them and voila! the skulks climbing all over their faceplates are now goo! [size=8](use with caution- may result in unforeseen casualties when applied by nubs)[/size]
[snapback]41488[/snapback]

If you EVER do this to me, you best be on my back with a welder.

<3 The crazy bear with a GL.
Title: Aiming and shooting
Post by: Mr.Ben on February 24, 2005, 01:42:51 AM
my marine.cfg

LOCK ON SKULK HEAD, BLAM SKULK DEAD
NEXT TARGET
LOCK ON FIRE
SKULK DEAD
NEXT TARGET
AIM THROUGH WALL AT GORG
GORG DEAD

Title: Aiming and shooting
Post by: Necrosis on February 24, 2005, 12:11:18 PM
He isn't lying.
Title: Aiming and shooting
Post by: duherman on February 24, 2005, 05:18:50 PM
or is he? You never know.
Title: Aiming and shooting
Post by: Necrosis on February 24, 2005, 05:41:41 PM
He's not, I have his config.
Title: Aiming and shooting
Post by: EmperorPenguin on February 25, 2005, 12:15:19 AM
LMG/HMG - Point at target, fire until dead.  I still have the bad habit of not moving while firing sometimes.  Trying to axe that.

Pistol - I actually fire mine kinda slow if I'm dealing with skulks.  I want to make every shot count, because I'm likely down to my knife if I don't kill the skulk in 10.  Against anything larger or faster, I shoot like hell of course.

Shotgun - Even with the new reticles I still always try to put the target in the top right.  Old habits die hard, I guess.

GL - As long as I can bounce my shot off something, I'm happy.

Welder - Why oh why won't it kill anymore?