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Messages - SaltzBad

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21
General / What Frustrates You The Most While Playing Ns?
« on: April 27, 2004, 01:08:16 AM »
1. My mouse cabel

2. Touching a marine and not connecting bites

22
General / Lerkflight Costing No Energy
« on: April 25, 2004, 11:47:34 PM »
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So how are you going to enforce it? Break designated airspeed for a Lerk and you get bant? :)
You think it isn't obvious who's doing it on purpose and constantly?
Nope. For example in pick-up games, it is now a banned action - sounds good in theory, no? But of course, inside a match the effects are aweful. Whenever someone goes Lerk, it ends in arguments wether it was 'vertical dodging' or 'pancaking' - they're essentially the same thing, but obviously people will argue that for some weird reason its fine when they do it. They'll for example say they "weren't spamming" or "weren't hitting the ground" - regardless of them still going at ~1000+ ish vertical speeds.

Just insert a rule or something that allows you to instantly kick anyone that goes Lerk until this is fixed, at least thats enforceable without needless drama.

23
General / Lerkflight Costing No Energy
« on: April 25, 2004, 02:58:27 PM »
Get a Shotgun and a Heavy, and 5 bucks says you can't take down a Hive 2 Lerk unless you get crazy lucky. Probably not a Hive 1 one either. :p

24
General / Lerkflight Costing No Energy
« on: April 25, 2004, 12:13:55 PM »
So how are you going to enforce it? Break designated airspeed for a Lerk and you get bant? :)

25
General / A Question To Our 'special' Customers...
« on: April 25, 2004, 10:32:47 AM »
That was more satisfying to watch than actually doing it myself. Just when I'm thinking "somebody just blow Tombombs face off so the res isn't wasted on him..." you come along and read my mind >)

26
General / How Do I Make Ns Look Ugly
« on: April 25, 2004, 10:25:35 AM »
Sad thing is its pretty much the prettiest lowpoly pack out there. Anyways, the Armslab, Armory, Turrets et cetera all look a bit stripped down - if you do nothing else don't replace the res nodes. You can probably live with some parts of the Arms Lab and Proto floating, and the armory lacking hump-panels.

27
General / Lerkflight Costing No Energy
« on: April 25, 2004, 10:18:45 AM »
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A fade would have stopped all this but everyone kept going lerk and pretty much gave me the round on a plate, i hope this trend continues.
Uh, we kicked alien ass all across the map in a countless number of ways during that round before the first 2 minutes - and I don't remember seeing any Lerks except pancake. Maybe there was a shortlived one or too, but most of the Alien res went to trying to recover from 0 nodes.

And effectively, until pancake left/ran out of res 95% mapcontrol marines were unable to finish 1 Hive/0 RT aliens.

So I dare predict, if the marine starting game doesn't involve complete rape, the early lerk will grind marine expansion to a halt even more than the previous model did and both necessitate shotgun-squadding 2 minutes earlier, reliance on static defenses to gain breathing room from lerks and of course a fairly serious strain on the ressource pool via meds.

And then we've got the 2nd hive, at which point Lerks are pretty much up to par with HA.

28
General / How Do I Make Ns Look Ugly
« on: April 25, 2004, 04:44:47 AM »
Sorry Bob, I think it was too large to send :/

29
General / Lerkflight Costing No Energy
« on: April 25, 2004, 04:41:52 AM »
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Ok, I want to know, how in the hell do you do that vertical jazz with the lerk??  You look like you're on a freaking pogo stick from hell. :huh:
Depress forward, aim up. Use quick, repeat flaps. Aim downward again - its vital that you keep forward depressed, for your flap to propell you down as well. Rinse and repeat as you hear the Lerks touchdown groan (standard alien falldamage groan). Bite randomly for kills, or go in on people reloading. Or just manuever yourself near a desired victim while hopping up and down like that.

Load up co_kestrel on a listenserver with cheats on, get yourself a Lerk and stand in marine spawn to practice it. You'll have it down within a minute or two - just needs enough sensitivity to stare at the ceiling and ground quickly. Its a bit reactive to how you move your mouse, bad movements can leave you stalling for an instant - but really, not only is that not that horrible a mistake, its also fairly easy to avoid.

Also, bind an alternate key to mwheel or so or use a script to help flapping. Since my mwheel sucks, I just have Q and Mouse2 as additional jump buttons.

Edit :
Can't make demos with Beta 4 for some reason, but I have a demo from Beta 3, done with a no Celerity Lerk I think. I'll DCC it on IRC to you.

30
General / This Blows
« on: April 25, 2004, 04:33:39 AM »
Bah, I'm not even good at Lerking. But anyone that knows how to exploit the lack of vertical capspeed and/or infinite flapping can be a real pain to take down - tight corridors/obstructions and luck are required. Basicly like a Fade high on crack, sugar and adrenaline straight to the heart at the same time.

31
General / Lerkflight Costing No Energy
« on: April 25, 2004, 02:40:27 AM »
@Legionaired:
Yeah, and 2 Skulks + my Lerk were pretty much everyone making an effort to stop your heavys at all (Gold Leader was being useful by attacking base, but we had 3 or 4 active Gorges screwing around at the same time). The whole time the best I had was 2 DCs/1 MC (which went down fairly early) - so keep in mind, it could have been alot faster.

@Grill:
Eh, once you have the 2nd Hive, you can take on Fade-sized groups of marines without too much trouble. You have Umbra, whose use has no drawback since durr hurr hurr you won't stop flapping if you drain yourself, and Celerity/Regen which makes you nigh invincible. Hence Adrenaline is almost entirely useless unless you want to be a pure support unit, because there is no reason to not run out of energy.

Sure, you'll die occasionally to bad luck or misjudgement because you fly into a group a bit too large, or a space a bit too tight, but by then you usually have another 30 res.

Anyway, previously the Lerk was just fine - it had both a support and offense role, with the small drawback that it couldn't attack more than 2 marines safely (in melee) at Hive 1. It was an early unit though, and extremely strong for one. You saw them underused on pubs because they don't allow for blatant mistakes like Fades do - but they made a frequent appearance in pugs, either as an early lerk to stop SG rushes or as a Hive 2 lerk to remove the last few options from marines (JPs, hiverushes, ninjaphasing - all pretty much countered by a decent Lerk).

In their current state, they'll probably become the main Kharaa fighting unit - meaning new ressources models will still allow for 1/2 fades to break static defenses mostly, but will emphasize a constant income to pump out superlerks (Or on a team of 6, after the 8th minute that'd be 1 Gorge, 3 Lerks, 2 Fades).

So why do I have a problem with that? I really don't. I do have a problem with how stupidly easy it is to use the current Lerk - they removed all depth involved in using a Lerk, and a flap-limit isn't going to solve that either. Before it had as mentioned, a flight model, and you had to give thought to the way you were going to manuever - conserve energy, conserve speed et cetera. Instead of removing that from the Lerk, they could have bloody tweaked the numbers if they felt he wasn't aggressive enough.

Moreover, similiar Stamina management should be a part of most units in NS - it adds alot of depth when used in the right places, and stops the stupid arcady feel. If marines had to for example, you could exploit KB jumps - you just would have to give thought as to when you jump, instead of simply never touching the ground whenever somethings near you.

Oh well, now they just put the same 'hit jump whenever in combat' routine to the Lerk.

32
Off Topic / How To Meet The Gender Of Your Choice
« on: April 24, 2004, 10:51:09 PM »
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I know it's hard not to fight over me, but there's enough Bob to go around!
Only if we're happy with pieces that have already been sucked dry :(

33
General / Lerkflight Costing No Energy
« on: April 24, 2004, 10:48:26 PM »
Silence is cute, but at 750 airspeed you can cross a whole lot of ground fast enough that audible warnings and/or motion tracking are fairly irrelevant. And that airspeed helps with almost anything, from getting away to attackin, accelerating etc. as opposed to the base 525.

Theres really no good reason to not use Celerity atm. And honestly, this is the dumbest change I've seen in a while - I can putup with bunnyhopping for aliens, crackjumping for marines, crouch blinking and vertical use for fades and what not. But infinite Lerk energy aka "Move mouse up and down and constantly spam jump" is the lamest, dumbest thing I've ever seen.

Not to mention the removal of any sort of thought in using a Lerk, as energy efficient takeoff/bite/glide patterns now are worthless and simply repeatedly hitting jump has the best effect.

34
Off Topic / How To Meet The Gender Of Your Choice
« on: April 24, 2004, 11:20:15 AM »
Lack of bodyfat would make muscles define themselves quicker (visually), nothing that you'd have a problem with Fewpid :p

35
Off Topic / Nudity
« on: April 24, 2004, 05:59:41 AM »
Well, it can probably be melted down to a sort of fear - a learned, well-trained fear of exposing yourself to others. I notice that the less comftorable I'm around people, the more I'd mind walking around them with my pants down, literally ;)

I dare say theres both a social reason (the simple ideal of cleanliness making society easier to operate), and a purely speculative more instinctive one - we are after all one of the farely few mammals with large un-furred areas (plus, most furs are more sophisticated than even our main hair). Whereas exposed we are vulnerable (enough examples here already, like uhm cooking your own wiener).

So to be perfectly honest, the overblown fear of nudity aside, I doubt you'll ever see a world in which theres no such thing at all. Taboo-izing in itself is probably a common society prooblem (or sort of a vent for 'generic anger' - similiar in function to xenophobia), and not something thats restricted to nudity in any way - its more of a need to feel outrageously in the right about something. A kind of reassurance that you're not a bad person.

A similiar example is the hypocrisy surrounding a 'sensitive topic', in how the non-discussion thereof or how to do so in 'good taste' becomes the prime issue of debate, and not the topic itself. And just as anyone knows theres nothing wrong with discussing a sensitive topic 2 seconds or 2 years after the deed, even the people that will shield their kids eyes from nudity know full and well that the human body is pretty much all they have anyway.

There is however the strong learned taboo overriding that, and thats probably why we see that big difference in what is said and what is done. One is learned (to taboo nudity), and the other is instinctive (that nudity is in most cases just fine).

The lesson is, literally anyone is malleable to an unbelivable degree, away from what might even be their very nature. Just goes to show that intelligence (the ability to learn) is as much an animal-like trait as anything else ;)



Okay, so for lacking a better place to put it, just in case there was any ambivalence in the above, my views on nudity are essentially 'do whatever the hell you're comftorable with'. And obviously, nobody has any greater right to impose on others what to do and not concerning nudity (technically, if on private property only). And there is by god no way that the display of nudity, being nude or anything else can possibly be harmful (lets just assume you can think along and not go naked into a blizzard).

36
General / Lerkflight Costing No Energy
« on: April 24, 2004, 03:28:30 AM »
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I've always been partial to getting adren and slamming spacebar alot anyway. :D   Works much better than the gliding method
Gliding just has an eventual slowdown - the main good thing about it is you'll regain energy inflight, which you'll need for future takeoffs/speedups.

This of course all goes away, and you can just mash your jump key and/or have an alternate triple jump handy for those rocket-like boosts. Don't even dare blame that on scripting, as you could mwheel the same thing or use any other form of hardware +jump spamming.

Imo, the same thing as with the pistol needs to be done of they want to make headway on balancing the lerk - a limit on flaps/second. Also possibly a vertical rise speedlimit, as thats pretty insane as well.

And even then, the Lerk should not necessarily be flying for free. Cheaper, sure - but free is a tad bit lame.

Anyways, off to find a server and see if I can get a good demo of what Lerking is like right now (basicly its vertical masturbation+random biting = kills by the boatload).

37
General / Ns Bata 4 Released
« on: April 23, 2004, 08:48:52 PM »
Hit F5 on your keyboard.

38
Off Topic / Hello
« on: April 23, 2004, 06:22:02 PM »
Clashens caeks look frickin' nasty though.

39
General / How Do I Make Ns Look Ugly
« on: April 23, 2004, 06:10:09 PM »
Not on a GF4, no. OpenGL should be best by far, if anything D3D will slow it down. Obviously your resolution needs to be 640*480 or 800*600, as that will take a huge amount of work off your CPU, but you knew that.

K, well after I get some housework done I'll mail it to you sweetcakes.

40
General / Lerkflight Costing No Energy
« on: April 23, 2004, 05:12:00 PM »
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Removed energy cost for lerk flight (to encourage flight while using abilities)

From the changelog.

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