Ironic. In other threads (about other games, but nevertheless), the argument goes that we mess around with the game too much. Here, suddenly, you want us to implement such fundamental changes as CUTTING THE DAMAGE OF A WEAPON IN HALF. Imagine if we did that to the lmg or skulk bite in NS.
Don't give me the balance dealio, I can't take it anymore. If it's overpowered, please sir, you want www.steampowered.com for all your bitching needs. Trust Valve to take care of their own game. I've spend the last few weeks listening to how godlike they are, well, here's their chance to PROVE it. If they don't change the magnum, I'll just assume that this is the way they want their game to be, and I will not dare assert my will over that of Valvegod.
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Its Half Life Deathmatch, everyone goes in with a smiling face, joyful and ready to have fun, but leave frustrated, pissed off beyoned belief and want to punch someone. We think balancing the weapons could change all of that. Trust me lolfighter something really needs to be done about this magnum and also comparing it to a mod where everyone basically fights with the same weapon (lmg vs skulk) to a game where everyone is fighting with different weapons (and or pieces of map) isn't quite a good "comparison" to say the least. Heck everything in hldm2 is fine except the 1 hit kill, firing super fast magnum. Think about it lolfighter, imagine yourself spawning and being shot instantly with it ebfore you can even take 2 steps foward, then spawning again, running a few feet around the map get some armor and a cool weapon then blam. dead from 80 feet away from 1 shot to the chest/stomache with a magnum. I mean its damn better than the damn Crossbow ffs which should dominate long distance fighting. Plus the ROF is high so its not like the AWP in CS where you can find a corner to hide, but more like the Shotgun in NS with a range from 100000 feet away. and its spammerific = unfun
Like lolfigher said, you have to take it for what it is. No use whining about it here, just have to adapt until valve makes the nerf or whatever.
If you spend your time playing the game than you will know the best way to counter a magnum is to get a magnum, and generally thats not too hard.
It doesn't kill gameplay, it just focuses a certain aspect of the game.
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This forum is for HLDM2, if someone is going to rant, or rave about weapon(s) they have every right to. In forums you need to gain seniority and respect, joining the steam forums and making your first post about a rant on the Magnum would only cause the community to laugh at your ass and say "go get experience newb"
Now posting in here has 2 reasons.
1. You can vent and expect not to be flamed or crticized in a negative manner
2. Possibly someone who has some type of connection, or is active in the steam forums that can post this idea in which the community would look at it from a different point of view and will be up for the change.
Mal, read my post: THE MAGNUM GOES THROUGH ANYTHING. Desks, barrels, toilets, radiators, filing cabinets- everything. The least we could do is get rid of its penetrative properties.
Having to wait till then is killing it off for me. I go in, want to have fun, and don't even get the chance because of the massive whorage. In NS we don't change it because unbalances are at least tolerable. Here, the game just ends because of that- and everyone quits because it isn't fun anymore.
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You wanna test that out with me, because I'm pretty sure it doesn't.
Mal, read my post: THE MAGNUM GOES THROUGH ANYTHING. Desks, barrels, toilets, radiators, filing cabinets- everything. The least we could do is get rid of its penetrative properties.
Having to wait till then is killing it off for me. I go in, want to have fun, and don't even get the chance because of the massive whorage. In NS we don't change it because unbalances are at least tolerable. Here, the game just ends because of that- and everyone quits because it isn't fun anymore.
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Your biggest complaint there is that it goes through everything? like hell it does, i try to shoot people carrying stuff but it only sometimes goes through, like with boxes perhaps, i always aim for the persons appendages that are stickin out when theyre carrying an object... and it kills em...
Decimator and I tested the magnum out. It goes through nothing, not even a little cardboard box, which only got knocked out of my hands.
If someone is using the magnum, grab a barrel, crouch, and creep up on them until you can nail them with it.
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And proceed to get owned by every other Magnum wielding nub on the map
Mal, read my post: THE MAGNUM GOES THROUGH ANYTHING. Desks, barrels, toilets, radiators, filing cabinets- everything. The least we could do is get rid of its penetrative properties.
Having to wait till then is killing it off for me. I go in, want to have fun, and don't even get the chance because of the massive whorage. In NS we don't change it because unbalances are at least tolerable. Here, the game just ends because of that- and everyone quits because it isn't fun anymore.
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You wanna test that out with me, because I'm pretty sure it doesn't.
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Yeah, I doubt it can go through all that stuff, but it doesn't matter to me either way since I can't play it with the horrendous lag.
Exactly. Like this here post for example:
There is one fatal flaw in your argument LF. The game was designed around the single player aspect where the weapon can take down combines in 1 shot and ammo is not exactly plentiful. No one is playing the combine, no one cares about them.
When you are in a multiplayer scene you need to be careful with 1 shot kill weapons. If you look at the games that have sniper class weapons, nearly ALL of them have some way of seeing where the sniper is, where he is aiming, both, or the weapon is not insta-hit and you can avoid it and/or the sniper has a hell of a lot hard time with leading the shot. This is because dying instantly from someone halfway across the map with no way of knowing he is gaining a bead on you is just plain frustrating.
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My argument is not flawed because nowhere am I stating that the magnum does not need a nerf. I don't own the game, remember? I have no idea how the magnum feels, whether you have a valid point or are just whining because you suck. All I'm saying is that you're complaining to the wrong people. For the third time: Valve are the ones you need to bug about this, just like Dark says. Preferrably with reasonable posts like ABS'.
Edit: Another matter: You people clamoring for a nerf or removal: Any idea how we'd go about doing that? Not stuff like "you should code a plugin that does x" or "you should lower the damage to", but actual procedures. I'm looking for stuff like "go to this here website, download plugin so-and-so, install it according to the included readme, set the parameter mp_magnum to '0' or adjust mp_magnumdscale to '0.5'" You should have done this right away, not after I had to request it of you.
Edit2: Of course, we could just take any map that has the magnum out of the map rotation, but I get a sneaking suspicion that that'd be almost all of 'em.
Also, you LMers could just make a gentleman's agreement not to use the magnum. Don't expect us to enforce it though. Heck, enforce it yourselves and gang up on anyone who uses the magnum.
Why is it one shot kill weapons makes everyone so angry all the time....
Man valve was asking for it on that one.
One thing that did surprise me once, i got killed by a single madnum shot with 100 hp 100 armor :o
that's some magnum.
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Indeed. And being shot in the toe kills you too.
Also: Ah, it is true, the magnum does not go through things. But still, you must admit its overpowered :p
I think the magnum is fair. Every game has a weapon that is very overpowered. Like in Doom it was the BFG (Big :Ding Gun). Counter-Strike it was the awp. When people whine I just tell them "It's in the game for a reason" or Deal with it cause its apart of the game. Anyways games are designed this way, to have fun.
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BFG was a slow moving projectile that only really worked in closed areas, unless you'd mastered the rays it cast. The AWP is still not a one hit kill all the time, only in certian hit locations and circumstances, and it must be fired while moving very slowly, and zoomed in. And there's a decently long cooldown.
The magnum blows away the BFG and the AWP. You can be running and hopping full tilt, zoomed out, and taking off rapid potshots killing one person per shot. I've done it (taken out multiple people in rapid succession), it is indeed lame.
As I stated elsewhere, the cvar sk_plr_357 should control the amount of damage the magnum does. If it doesn't work (I can't get it working on my test server), then it might be possible to write a plugin that did this, however, looking at the SDK, it wouldn't be too easy to write. I don't know of any plugins that do this.
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If you tell me how to make a plugin, I could mod the SDK to pull it off.
Thirty seconds of charge time? Doesn't sound hugely unbalanced to me, considering the fast pace of deathmatch.
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More like 10secs. you dont NEED to load up the whole mag, you can just wait for like 5 shots and shoot just them.
was it a bug or a feature? I didn't get to try it 'fore they took it out...
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bug
Thirty seconds of charge time? Doesn't sound hugely unbalanced to me, considering the fast pace of deathmatch.
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It wasn't really overpowered by itself, it just made the pistol more useful than the smg. Most people would just run around charging their pistol, fire, then switch to the smg. The bug wasn't practical in combat, but it did give an added chance to magnums, crossbows and rockets.