Wellllll I'd like to get as many people as are interested involved in the layout design. That allows even those with no mapping experience at all to have some work in getting the map made. So we should probably get a good idea for what sort of layout we want. SO...
We can do:
1. Big square style. The most common. Seen in maps like ns_tanith, ns_caged, ns_veil, ns_eclipse, ns_agora, ns_mineshaft, etc. Basically a square with ms at one corner and the hives in the other three corners. Sometimes they may get rotated around to be on the walls of the square rather than the points, but the design is pretty much the same.
2. MS in the middle. Mentioned before, seen in ns_hydrosity and ns_delta. Hard to balance properly! But could be quite interesting if done right.
3. WTF style. Seen in maps like bast... hard to tell what in the world is going on here... :p
Add your own ideas and bear in mind we're only talking about dull layout ideas right now. We have to get this out of the way before we move on to fun things like background story, texture sets, pretty details, etc. etc. We've GOT to a have a layout down in a central location where it can be easily viewed by everyone involved. With different people working on multiple map bits, there's no other way to do it right.
My vote's going to be with the big square style. It's proved its value time and again and also its great variability. It's easy to start with everything on the edges and work inwards to balance the rest of the map. So... thoughts? Criticism? Arguments? Additional ideas?