First off, I'd like to apologize for going Onos in that 3v3 game. Under normal circumstances, I wouldn't go Onos at all, unless they got lvl 3/3 HA/HMG. However, I really really really had to use the bathroom, and not just for a minute, and I didn't want to just leave my teammates there to fend for themselves.
Anyway, back to the map. After playing a couple rounds on each side, two things are very apparent; One is that the map is much too dark in a few too many areas, allowing for easy ambushes and such from the Kharaa, and Two being there are some parts of hallways that are made to change the monotony of a normal hallway, but add easy places for Skulks to wait for passing marines. Early in the first game as a Kharaa tonight, for example, I got two marines right away after waiting in a little nich, then a third a moment later.
Another problem that I've found is I tend to get pretty laggy, almost as if my marine were walking while haveing a seizure, when I got near the stacks of crates and the like.
Also, I like the style of the lights and ladders that are inset into the walls, although the hallways still end up seeming relatively plain to the point of almost being eyesores. I can't put my finger on it directly, but there is something missing.
Also, it might be a good idea to get a minimap up for it.
On a final side note, I noticed that you use the res-node gas sprites for the lights on the ends of railings and sides of ladders. Most people wouldn't notice this, but I happen to have a custom sprite for the res gas that shows the $ dollar symbol instead of the usual circular puffs. I must say though, it made it all a little funnier, and I got some screenshots of various areas. First two are the ladders of money lights (top two), Vent tunnel of money lights (bottom left), and the Tank Hive of money lights (bottom right). :lol: