Author Topic: Help With Worldcraft  (Read 5291 times)

September 27, 2004, 05:55:57 PM
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Satiagraha

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For some reason, worldcraft crashes when I tell it to run the functions to compile a map. It doesn't even begin the first fuction before Worldcraft crashes and I'm back at my desktop. It does this no matter what compiling tools I'm using (I've tried ZHLT and the default compiling tools, both with the same result). And I've tried reinstalling WC.

Any suggestions?

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

September 27, 2004, 07:41:07 PM
Reply #1

Mr.Bill

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batch compiler, or any other program to compile with tat isnt hammer related :-D

Batch is just one think theres a few, makes compiling for me so much simpler. which I need :)

 
Hows my comming? PM!

For the win

September 27, 2004, 08:03:13 PM
Reply #2

Decimator

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Yeah, use the batch compiler.  It's really nice.
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Alert code one.  The temperature is twenty degrees below zero.

September 27, 2004, 09:09:49 PM
Reply #3

BobTheJanitor

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And set up according to yon thread on the ns forums.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

September 28, 2004, 09:35:40 AM
Reply #4

Satiagraha

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Ok, I have BC working and whatnot, it's just that I need the bcs file that they link to in that thread
when I LD that one, it gives me errors when I try to load it in BC

I've successfully compiled some test maps with BC though :)

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

September 28, 2004, 10:54:43 AM
Reply #5

BobTheJanitor

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http://bob.thezazi.net/Zoners Custom Build Backup HLFix OptPlns.bcs

Ignore the fact that the stupid forum software wants to make half of that into a URL and the other half not. Just copy and paste the whole thing to download it. (Actually, you'll get it in a text file, which you can save or copy and paste and save or whatever)

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

September 28, 2004, 01:49:18 PM
Reply #6

Satiagraha

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Same Error. Am I using the same BC version as you? I'm using the one that the NS Thread linked to.

This is the error window that pops up when I try to activate the spec file.
Error Screenshot:
« Last Edit: September 28, 2004, 01:50:07 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

September 28, 2004, 02:20:48 PM
Reply #7

BobTheJanitor

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How are you going about activating it? Just clicking it in the spec drop down menu?

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

September 28, 2004, 05:10:00 PM
Reply #8

Satiagraha

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How are you going about activating it? Just clicking it in the spec drop down menu?
[snapback]29861[/snapback]
Yep. Copy the file to the specs folder in teh BC directory. Run BC. Click on the Specs menu. Click on the <.bcs filename here> menu item. Get that error.

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

October 01, 2004, 09:40:46 PM
Reply #9

Satiagraha

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Well, I've given up on the spec file that has been mentioned, I'm just using 'Zoners Tools Normal'.

Could somebody please try rendering a 32 sided cylinder? (34 including the top and bottom as sides). If it works, send me the rmf so I can try to compile it (or just the .map). It tells me that 32 sides is too many polys on an end-cap of a high-poly cylinder, it says that 32 is > than max, yet WC accepts 32.

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK