Author Topic: Like Marines Don't Have Enough Advantages  (Read 6478 times)

August 24, 2004, 08:25:43 AM
Read 6478 times

rad4Christ

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So, you're defending a building hive, and a wave of shotty marines comes through the phase. Frantically, you keep attacking the marines, while skulks, gorges, and lerks fall all around you. Teamwork and luck are your hope, and somehow, you kill the entire wave of incoming marines. Suddenly, all those names in red on the scoreboard turn blue. BEACON! Half your team is still in the spawn queue. They  can't afford another shotty rush, and it would take massive ammo spam for all those shotguns lying around... WAIT! Ammo packs fall with the weapons now! Marines flood in, pick up all the dropped shotties and ammo, GG hive...


Please, just give marines a giant seige cannon that destroys all three hives at once, then we won't waste 15 minutes to finally see the marines win....










PS. This post may be a little more pessimistic than reality...



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« Last Edit: August 24, 2004, 08:28:23 AM by [mmi]rad4Christ »
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August 24, 2004, 08:44:11 AM
Reply #1

BobTheJanitor

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I don't know if it will be all that bad, they still have to get to the guns after all. We'll see how it plays out in practice. Although it would be nice if they would implement some way for aliens to destroy dropped weapons. Another use for Bile or somesuch. At least this will avoid the constant aggravation of picking up an empty shotgun and finding you've suddenly auto-switched to your pistol.

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August 24, 2004, 09:56:37 AM
Reply #2

Doobie Dan

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Oh, wow... that's a pretty huge change.  This combined with the new beacon is going to make taking that PG down even more serious.
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August 24, 2004, 10:00:07 AM
Reply #3

Dark

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one good thing about this is what bob said at least you will pick up a shottie with ammo or other big gun with ammo instead of empty weapons which just really piss people off or something to that effect
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
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August 24, 2004, 10:00:37 AM
Reply #4

Legionnaired

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Don't forget, knockback is going to be fixed, which should at least help slightly when killing marines.

August 24, 2004, 12:39:41 PM
Reply #5

Malevolent

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I heard about the ammo dropping, but what is this new beacon?
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August 24, 2004, 12:48:39 PM
Reply #6

Dark

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I heard about the ammo dropping, but what is this new beacon?
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the one that 3.0 introduced where everyone returns to ms
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

August 24, 2004, 02:27:44 PM
Reply #7

Seth

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thats the best idea i've heard, now it will be even more important for those newbs to hump the armory!!!! yay!
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And when we die and die we shall to saint peter we shall tell, just another soldier reporting sir, I've served my time in hell.

August 24, 2004, 02:47:22 PM
Reply #8

Doobie Dan

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thats the best idea i've heard, now it will be even more important for those newbs to hump the armory!!!! yay!
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DOIN IT FOR THE TEAM  :D
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God, it's so creamy.
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August 24, 2004, 03:14:17 PM
Reply #9

Dark

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thats the best idea i've heard, now it will be even more important for those newbs to hump the armory!!!! yay!
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armouries need <3 too though this makes it seem quite odd not to make <3 to the armoury and well it will happen much more now
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

August 24, 2004, 06:18:33 PM
Reply #10

Diablus

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lol i really do think this is going to be funny, how in 3.0b5 every "change" benefits Marines. I have seen nothing yet that even slightly indicates (well except the knockback nerf) a alien boostage.

And i THINK the new Beacon now beacons to wherever the Marines relocated instead of Marine Start.

(which i could possibly see some pretty lame tactics, like building a CC in a unbuilt / unguarded hive and beaconing 8 Marines in there with shotguns <_< )

anyhow back to me ranting about the new patch:

-Turrets now do increased damage during weapon ups <_<

-Ammo dropping for marines <_<

-New baconing system <_<

and Just for wild guessing Ill bet theyll add in a Riot shield that can be electrified and a AWP, just for good times sake.




August 24, 2004, 07:15:46 PM
Reply #11

Anarki3x6

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err i dont get how the new baconing beacon works? what if you have 2 ccs , one in original MS and one in reloc ?
-_^

August 24, 2004, 07:20:56 PM
Reply #12

Satiagraha

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err i dont get how the new baconing beacon works? what if you have 2 ccs , one in original MS and one in reloc ?
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And i THINK[/u] the new Beacon now beacons to wherever the Marines relocated instead of Marine Start.
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The system of beaconing to the CC is just Diablus's hypothesis. I don't think they're going to change the system from what is currently in place. I believe the "new beaconing system" that Doob was talking about is the change from respawning all dead rines to respawning all dead rines and teleporting all living rines to MS. (2.x to 3.0b)

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August 24, 2004, 07:33:51 PM
Reply #13

Necrosis

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Well it'll make turret lamegames that much more "fun".

Imagine, you claw back your third hive, you all rush MS....... to find a pile of 3/3 turrets and rines. You'll be lucky to get in the room  :(
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

August 24, 2004, 08:59:41 PM
Reply #14

devicenull

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Yet another example of the dev team not listening to the players :/

Or maybe its listening to the stupid players, and not the smarter ones :/

Someone remind me to make a plugin to give the aliens one invincible player per team.. maybe it'll be balanced then
« Last Edit: August 24, 2004, 09:00:46 PM by devicenull »

August 24, 2004, 09:14:32 PM
Reply #15

Legionnaired

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Diablus, that'd never work. The beacon spawns marines at mapper-set info_team_starts. It'd be impossible, without a basic evolutionary algorithm, to figure out exactly the 16 best places to spawn someone around a relocation, and even then it'd be buggy.

Don't think that's how it's working.

August 24, 2004, 09:36:36 PM
Reply #16

Grimm

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Slowly, ever so slowly, Natural Selection is turnng into what every newbie says it is but we say it isn't; Counter-Strike with aliens.  :(

August 24, 2004, 10:06:28 PM
Reply #17

Necrosis

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Someone remind me to make a plugin to give the aliens one invincible player per team.. maybe it'll be balanced then

TEH RETURN OF TEH PHANTOM HIT BOX!!

It hurts and stings.




Meh you just have to have faith in the PTs, that they've balanced it so that although turrets can hand out the pain there's also a way to realistically counter them, and that 2 hive lockdowns aren't as viable earlygame.

As for beacon improvements, its a pity they couldn't just code it as a special sort of phase, or something, like it checks to see where the obs is, spawns in people at random locations within a fixed radius of said obs. Tho it'd probably end up more evil than ninja phases.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

August 24, 2004, 10:38:26 PM
Reply #18

Seth

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turrets get upped damage when weapon upgrades, that cool.

will they ever fix them so they prioritse alien "players" over alien buildings?

if you want to balanced the turrets do what i've been harping about for so long, make the turrets ammo restockable either by marines on the ground or by the commander.

ie, a turret holds 50 bullets, comm can drop a ammo pack on the turret or a rine can empty his extra ammo into the turret...
would solve the issues with the massive turret farms i think.
Through the mudd and the blood to the green fields beyond, for ours is not to question why our is but to do or die.

And when we die and die we shall to saint peter we shall tell, just another soldier reporting sir, I've served my time in hell.

August 24, 2004, 11:08:25 PM
Reply #19

Lito

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turrets were supposed to use weapon upgrades since b1.  Its not a 'feature' its a 'bugfix'
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