Author Topic: Ns_pteros Layout!  (Read 1480 times)

June 08, 2004, 10:05:15 AM
Read 1480 times

A Boojum Snark

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The hives, MS, and res nodes should be obvious. The color gradient is aproximate elevation difference (light = high, dark = low).
Vents I have not put on yet, but they will be very extensive, (nancy extensive) but mine will be labeled an unconfusing (think tanith/bast).
Weldables I have not marked nor considered yet.
The layout isnt to prefect scale, just approximate. The room:hallway size relation is a fair bit off, etc, etc.
Last note is I am thinking of making another room nearish to Fusion Reactor for sieging and all that stuff.

Critique! Comment! Hax0r eet with MS paint (as i know will happen)!
« Last Edit: June 08, 2004, 10:15:58 AM by A Boojum Snark »

June 08, 2004, 11:14:37 AM
Reply #1

Leaderz0rz

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looking good, make sure there are vents inside each hive so skulks can get out if marines have the entrances locked down

June 08, 2004, 11:44:07 AM
Reply #2

BobTheJanitor

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I see how it is. Trying to show off with your nice pretty layouts and make my layouts look like they were whipped up in mspaint in five minutes. I SEE HOW YOU ARE!!!

Oh, and looks very nice too.  :D

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

June 08, 2004, 12:55:36 PM
Reply #3

fatty

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i found a good relocation spot, unless the question marks are vents.

and how are you going to do a spiral staircase? will the comm be able to drop stuff at the bottom of it?

June 08, 2004, 01:09:22 PM
Reply #4

A Boojum Snark

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Well, there most likely will be vents going to that room, I plan on skulks being able to near-completely traverse the map via vents. Also I forgot to mark/mention that the round room north of where you marked will be a revolving door like in bast, or some similar long-opening obstruction.

The spiral stairs I plan on only being 1.25 or 1.5 turns so it wont be much problem for the comm to view it from an angle off to the side, you wont be dropping more than a few meds on a staircase anyway ;)

June 08, 2004, 01:23:26 PM
Reply #5

Niteowl

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ah, sorry bob, just saw yer request about a comm's perspective. one will be coming shortly.

crap, how do i UPload an img?
BS:  TOO BAD! i'm still critiquing it
« Last Edit: June 08, 2004, 01:41:15 PM by Niteowl »
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

June 08, 2004, 01:32:10 PM
Reply #6

A Boojum Snark

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Wrong thread owly ^_^ this is my map, you are looking for the other one :p

June 08, 2004, 03:54:54 PM
Reply #7

Dark

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Wrong thread owly ^_^ this is my map, you are looking for the other one :p
hey that will work for your map as well abs

anyways the map looks good so keep up the good work
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

June 08, 2004, 04:56:46 PM
Reply #8

A Boojum Snark

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dark: owl edited his post and added the pic after I posted, notice his comment to bob :p

owl: like I mentioned to fatty the round room northish of the spot you picked will be a slow moving door type thing, which effectivly drops your plan to 3 RTs. However I will still keep it in mind and try to fix that area.

June 09, 2004, 09:14:32 PM
Reply #9

A Boojum Snark

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and so begin the screenshots! :D

Two preliminary screenies, this room will yet undergo much tweakage, just figured you guys may want to see some pics.

This is the 2nd room west of Sump Pumps hive.

June 09, 2004, 09:16:30 PM
Reply #10

A Boojum Snark

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My photoshop gamma correction is a bit off, they are not quite this dark.

also notice the funny thing about this room, that is very unlike other maps? The cargo bay actually has more than 3 crates of cargo OGMWTFBBQHAX! :lol:

June 22, 2004, 01:47:39 AM
Reply #11

ThoraX

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lookin' good so far. It would be interesting to see different sizes of crates there too. having them all the same size makes them look like giant stacked blocks of lego.
This is going to be some kind of reunion, isn't it?

June 22, 2004, 03:49:00 AM
Reply #12

Seth

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am i the only one who would relocate to the pit of dewm  :huh:
Through the mudd and the blood to the green fields beyond, for ours is not to question why our is but to do or die.

And when we die and die we shall to saint peter we shall tell, just another soldier reporting sir, I've served my time in hell.

June 22, 2004, 07:28:59 AM
Reply #13

BOZO

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I'd hit it. GJ ABS.

*edit* For all your newbs that dont know ABS has a website. http://aboojumsnark.tripod.com/index.html
« Last Edit: June 22, 2004, 07:33:39 AM by BOZO »

June 22, 2004, 12:56:50 PM
Reply #14

ThoraX

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am i the only one who would relocate to the pit of dewm  :huh:
of course not. I'd probably spend the entire game trying to get through kharaa infested hallways just to get there and relocate.... because I'm a bad comm.  B)
This is going to be some kind of reunion, isn't it?