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Messages - Armageddon

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General / Movement Start
« on: January 08, 2005, 07:36:33 PM »
It's possible to win with mcs as a starting chamber, but its difficult to work with,   especially for higher life forms such as Fade or Onos, since they are basically the whole alien team and rely on upgrades that will allow them to kill marines quickly or last long enough to drive rines away from the hive.  Dcs or Scs first are probably a better choice mainly because, well, dcs provide either carapace or quick hp recovery, and scs give the benefit of cloaking as well as everybody's favorite, focus.

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General / wtf is with combat
« on: January 08, 2005, 07:31:42 PM »
I'm starting to realize that, in order for marines to win, they need to group together, make a push, and take down the aliens.  Soloing a group of skulks is suicide as you will most likely run out of ammo from killing 1 or 2.  Teamwork is the key to winning.  Don't try to be the hero.

 


3
General / Early fade counters?
« on: January 08, 2005, 07:24:19 PM »
Get shotties to counter early fades.  Chances are, the fade whored res and they will have either one or no dcs.

Otherwise, its the commander's job to med the marines and the marines job to not die (that means kill the aliens so they don't get rfk and fade within 5 mins of the game).  Keep constant pressure on their hive and nodes and fades should not be a problem at all...

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