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Topics - aeroripper

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1
General / Need your guys help with something
« on: March 10, 2006, 09:06:20 PM »
I am searching for that list of win:losses on the server that were recorded for a period of time sometime last year.  I've done many searches but can't seem to find there as they were pretty informative.

You know the one, where aliens one 70% of the time on hera.


2
General / NS 3.1 out tomorrow
« on: November 11, 2005, 12:07:30 AM »
make sure everybody fills up LM.

3
Off Topic / Day of Defeat: Source...
« on: September 29, 2005, 09:26:57 PM »
... can we FINALLY, PLEASE move beyond mindless killing and arcade-like HL mods coverted to source?

Okay, let me be more specific.

This game looks great, hdr is neat but nothing major though in this incarnation IMO, levels look awesome visually and look realistic.

BUT

I cannot play this game for more than maybe 15 minutes at a time... why?  Because its like counterstrike but with WWII weapons and more recoil.  Maybe its partly the small levels converted to source that were originally built with HL engine in mind, but people die WAY to often.  Even on a 24 player server i just get impatient with finding a far away sniper spot and manage to kill somebody then another sniper or MGer mowing you down from a distance.  It seems the average lifespan of a player is maybe 30-45 seconds if that.  Why do these games have to be SO DAMN FAST... why can't they slow it down with bigger levels and make it so that its actually slow paced house to house fighting like it would have been?  

Although it looks like there is a small element of teamplay, there is still little if any really needed to take control of flag spots.  That's another thing, capturing flag spots is WAY to easy... you should at least have to hold that area for a while with a couple of teamates rather than one or two people just rushing the points and winning in 40 seconds!

I understand some of the problem is just pub play and in a clan scene playing with people you know and working together would probably be better, but i really don't think this game fosters teamplay in the average pub other than needing two people to capture a flag in an area.  

I guess i'm just getting sick and tired of the ultra fast paced slaughter games and looking for something more involved than dying constantly.

Anybody else feel that way?

4
General / Dystopia demo
« on: September 10, 2005, 02:06:54 AM »
http://www.dystopia-game.com/

Anybody played it?  It's an absolute blast once you get the hang of it and funner than sourceforts :D


5
General / Half-life\NS is VAC2 enabled now
« on: August 08, 2005, 05:56:27 PM »
Quote
Counter-Strike and Half-Life 1: Engine Update Available
August 8, 2005, 3:55 pm ยท Alfred Reynolds
 
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine

Servers will default to starting up using VAC2

Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)

Added "-sport" command line option to allow you to specify the VAC2 port the server should use

Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)

Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)

Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)

Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)

Fixed possible lockup when refreshing a login ticket

Disabled old style server queries by default.

Already see one secured server in the list :D.  Will lunixmonster be enabling it or is it to much overhead?

6
General / 3.1 ftw!
« on: August 05, 2005, 03:43:49 PM »
now i just want to play it on lunixmonster since its a lot more fun :D.

It's funny watching 3-4 rines coming through the PG with nades to kill the skulks munching on it :D.

The skulk "walking" stickness to the ceiling\walls really isn't that helpful and i thought they would be able to have a toggle or do that all the time no matter what speed.

Any others of you played it?

7
General / How i LOATHE large pub servers
« on: June 23, 2005, 01:24:21 AM »
LM was empty so i figured i would try comming a large 32 player game on SC Hamptons #1.  So the map was tanith and i kept letting everybody know that we were relocated to west access outside waste.  Then i used waypoints to walk them each step of the way to the spot and kept informing them where we were going.  

So what happens?  Only 7-8 people head there following waypoints and the other
1\2 or more of the team just goes wandering all across the map.  I had guys wandering over to sat, chem, acidic, NONE of them even trying to stop for res along the way (at least make themselves useful if they wander off right?)

Anyways, long story short, we get 2 IPs up in west with a armoy and just get slaughtered all over the map quickly and then people start screaming "BAD COMM!" ... "GOOD COMMING COMMANDER!" etc etc...

It would have worked great had everybody gone to the waypoints i was guiding them to, but with that many players it just seems like everybody just goes and does whatever they want and then blame the commander when everything falls apart.  

That's it just wanted to spread my disgust of some of the players that play NS especially in the larger pub games.


8
General / New server mods! yay!
« on: June 19, 2005, 11:28:01 PM »
Comms don't get res slotted, it shows who ejects the comm (with steamid) and more i probably havn't noticed yet... also it seems some of the text seems different...... so is there a list or something of what all was changed?

9
Off Topic / San Andreas for PC
« on: June 10, 2005, 12:22:51 AM »
Don't buy this game for PC because its highly addictive.  Goodbye NS for a week or two :-P.  Minus the tournie... if that ever materializes :-/


10
Off Topic / Damn you fate! Foul temptress!
« on: June 07, 2005, 03:40:33 PM »
So i was getting in my car to go somewhere and at the same time some guy pulls up in his car and it dies.  He asks me if he can get jump but i was like sorry i was about to leave.  But there were other people around so i figured he'd be okay.

(Also it should be known this guy hangs out in outside my window in the parking lot at 4 in the morning with about 5 other guys making all kinds of noise as well, so he did that last night again so i was already annoyed... they just hangout in the "stolen" drug van that sits in our parking lot)

Anyways i go to the gas station to get $5 in and fill up on anti-freeze since its really hot out and when i go to start my car again, what happens?  Vapor lock!

So i'm kicking myself saying "yea that's what you get".  Anyways some other guy pulls up and sees its not starting and uses his car to push me over into a empty spot out of the way away from the pump.  

Luckily its only a few blocks back to my apartment and the guy was gone so i guess he got a jump.

Now i hafta wait a few hours\or longer to see if i can start it again.  Also my car is a total POS.  It seems to do this when its really hot out sometimes (radiator leak, 6000 miles over for oil change, etc)

Talk about fate or what?

11
General / 45min marine win! Reward inside, inquire within!
« on: June 01, 2005, 11:32:00 PM »
Just want to congradulate marine team on the 45min win tonight on ns_veil.  I've noticed that rines usually lose in drawn out games but we pulled through after long battles, aliens put up some great fights :-P.  Also i hope nadja forgives me for putting turrents and a PG up in topographical.... don't try to figure out my genious ;-O.

As a reward, here's a gigantic cookie:
 

12
General / Heavy party time
« on: May 27, 2005, 01:16:02 AM »
EDIT: Bleh, link died

13
General / Do any of you use squad hotkeys?
« on: May 25, 2005, 01:53:27 PM »
I never seem to use squad hotkeys when i'm comming because i don't see what the point of it is.  I can med and ammo them just by looking there.  Is there other benefits to making squads a group other than knowing when their under attack?

14
General / See, the comm needs help too.
« on: May 22, 2005, 11:43:09 PM »
I was playing a game tonight and realized that comms need help front their marines as well.  There was a few games today where i feel like you have to babysit your whole team and all they do is shoot and you have to run everything.  It makes it so much easier if you can have competant marines to know what the comm needs (or for them to be experienced comms as well).  

Maybe its just my comming because i forget things so it helps to have marines that can keep track of the game as well.  I keep track of upgrading\overall strategy\checking hives\ thinking of how and when to take down 2nd hive etc... if marines can see when we're down to low RTs they will go wait and cap some.  Also able to keep eachother welded without prompting.  It just makes the comms job a lot simpler and streamlined and you can concentrate on the bigger picture a helluva lot easier.

Maybe that's why a lot of comms lose a lot is because their team doesn't work\share relevant information together?

Anyways here's a demo of the game we had tonight that i thought had good teamwork, but we also had good players so that always helps.  And thank nooblet for being a field comm because its very helpful when people are.

EDIT: Link download thing expired

15
General / How to record a demo of commage?
« on: May 20, 2005, 11:55:31 AM »
Basically what i was wondering it its possible to record a demo of other players on the field when i'm comming.  I just kind of want to see what it looks like on the ground level :-P.

Somebody on the NS forums said its not possible with normal demos but somebody said record with HLTV.  How would i go about doing this?


16
Off Topic / Does my signature look lame?
« on: May 17, 2005, 10:50:38 PM »
Is my sig cool or lame?

I was bored

17
General / Need comming tips
« on: May 17, 2005, 06:29:56 PM »
Hey i've been learning to comm for a while now and i'm trying to get better but the area of the game i'm having trouble with is the mid game.

This seems to happen after we lock down one hive (with elec RT and PG) and have a good res flow but the fades start to appear i can't seem to coordinate anything.  I know that to win as marines you have to be very agressive taking down hives and hitting their RTs along the way to keep ahead.

I dunno, i get a1 almost right off the bat and get weapons upgrades as quick as a i can but once there is one or two fades i can't seem to do much at all except for a desperate hive rush, as a onos or fades comes and kills the rest of the base.
 
Any of you that have seen me comm can you give me any tips on what was effective\ineffective?  :help:

18
General / What would you want to see in Source version?
« on: May 05, 2005, 06:30:31 PM »
Just like the title says :-P

I made a thread here for some other the other stuff that would be cool:

http://www.unknownworlds.com/forums/index....topic=91852&hl=

But recently i thought that just having new "proper" hitboxes would be awesome... although it sounds like hl2 has the same problems that hl1 hitboxes do :(

19
General / How did the game end?
« on: May 04, 2005, 06:54:11 PM »
I got reslotted at 45 min but how did the game end? Aliens win??  That was a good game

(around 8pm CST)


20
General / Tip for shooting for marines?
« on: April 30, 2005, 11:57:42 PM »
Do any of you have any tips on "Tracking" or shooting aliens?  One thing i've been trying is to make controlled bursts of fire instead of aiming at them and holding down the trigger.... it seems to be a lot more accurate and you can aim better.

Does it help to lead the target or anything?

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