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Topics - holy_devil

Pages: [1] 2
1
Off Topic / owLZ
« on: February 08, 2006, 06:14:28 AM »
1 member is celebrating his/her birthday today
Niteowl(30)

happy bday :D

2
Off Topic / google pack
« on: January 07, 2006, 02:59:55 PM »
http://pack.google.com/

some nice stuff in it, can customize at will. free 6 month subscription to norton if anyone wants that as well ;]

3
Off Topic / linux as a..
« on: December 21, 2005, 06:14:25 PM »

4
Off Topic / hapyp bday
« on: December 09, 2005, 04:22:28 PM »
to teh manta~

5
Off Topic / oh canada
« on: September 30, 2005, 09:28:54 AM »
http://www.theglobeandmail.com/servlet/sto...ory/Technology/

damn canadians ! :D

but seriously. shouldn't it be reversed? /. subject was;

 P2P Users More Likely to Cheat, Shoplift

what about

 Cheaters, Shoplifters more likely to be a "p2p user"

p2p doesn't instantly mean you're stealing copyrighted files =\ most often they're mislabed things, cant really tell until you open it. <forest gump chocolate reference here>

ediT: point of this thread btw, is that i hate how people look at the internet and all they see is piracy. what of the games? what of the actual information? what of the ability to speak to others so far away? so many good parts, dissapointing to see the focus on the set of people who decided to upload copyrighted stuff :(

6
Off Topic / happy bday
« on: September 12, 2005, 10:17:27 AM »
2 members are celebrating their birthday today
Leaderz0rz(20), Lito(17)

grats on 20/17 :o hey lito is almost legal now.

7
General / its that time again
« on: September 10, 2005, 11:18:52 AM »
another video from holy :p

video on filefronT

i apologize in advanced for the quality, but it had to be royally killed so the filesize wasn't larger than is(its 117mb rar'd..) ~7m long. xvid codec

feel free to ask for explanations of any part.


the music i added to it does have some "foul language" or whatever you want to call it, but it isn't important to the video really, so you can just mute it and play your own(or if you dont like the music to begin with =p)

anyway the video is just a compilation of things about NS. aoe, chamber building, and misc other "fun" things i felt like throwing in.

NOTE:
i'm not saying "fix this or that" or anything by making this, just wanted to show what is possible. most of this is most likely exploitive(not sure on allt he rulings for it on lm, but im pretty sure some of it is) so attempt at your own risk etc ;p

as well, most of this may or may not have been done before, or been around for a while, whatever. just felt like videoing it myself  ;)


specific piece notes i want to add go here:

- for the gl piece, i "miss" the first four grenades(note i only take one hit of aoe damage, and barely damages me) then i fire directly into the cc, and you can see the result.

- gl vs hive piece, kinda crappy view but just to show what can be done :p hard to see the hive die in that quality, sorry.

- bb pieces, not exactly sure how to explain the aoe there, i dont fully understand it myself. more testing could explain it further, but you can kinda get the idea of the issue there.

- the water sharking part is on a custom co map, found that to be best to use :o you can do that in any hl mod, just easier to do in ns due to leap/blink(blink is harder to turn with than leap, at least for me[in the water])

- every jump piece is done with, at most, 4 mines. used an armory for via since i couldnt find a way to only use 2 mines to get into the vent without it[recycles for the full res anyway so]. it may be possible, but extremely hard and kinda beats the purpose of the jump(near impossible makes it useless imo)

8
Off Topic / rad4birthday
« on: August 10, 2005, 09:39:22 AM »
1 member is celebrating his/her birthday today
[mmi]rad4Christ(25)

grats on 25 rad!

9
General / new patch!
« on: July 09, 2005, 05:30:54 PM »
Quote
- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.


been hearing mixed things, and have mixed feeling about it myself. i seem to be missing mroe, perhaps because my rates/aim are for the old hitboxes ;o trying to play with it until i get it right again. i am however, dying almost instantly as a skulk. if i ever fix my rates hopefully i'll be able to do that to other people ^_^

obviously it'll take some time to notice differences, just wanted to get everyones initial opinions.

so whats everyone elses opinions? harder or easier to hit? die faster?

10
General / the latest from holy
« on: July 07, 2005, 09:41:02 AM »
thats right, i did it again! video of me jumping in the nancy rave room, nothing truely special but just something to look at. watched some of the ns jump vids and was like.. "great?" they just don't compare to true air control =] i'll be making a skulk/leap one soon, hopefully.

NOTE:

its the nancy rave room, its flashing colors rapidly. so don't view it if you have problems with that room.

video link

nancy rr song path =

Valve\Steam\SteamApps\email\half-life\ns\sound\ns_nancy\nancy-rr.wav

edit to change link

11
General / gorging vid!
« on: May 13, 2005, 05:37:41 PM »
i made this a while ago, but i hesitated to put it up since it ruins a lot of my favorite spots =x but since i'm not playing atm, figured i might as well. some of you have probably seen most of this, done by me or others before, but i'm sure theres some stuff people haven't seen, so enjoy! xvid required,

Gorge Domination!

first part is a cool trick on ayumi. second/third are just random clips of spots for ocs i use on tanith ;o rest is mostly oc/sc placements, or cool spots to gorge =]

sorry for the fast parts, you can just pause and view it if you need to. was kind of thrown together, but i lost the original avis so i can't really go back and fix it =\



also it shows my tabbing habit... doing it alone is bad.

12
General / random stuff
« on: April 23, 2005, 09:59:15 PM »
boredom leads to random stuff. was playing around with stuff, ended up making the following;

http://www.blackmage.org/hdevil/pwn.avi

i pwn'd those structures =]

as well in that attempt to abuse bilebomb's ae bug, i made this from the crappy set of vids;

http://www.blackmage.org/hdevil/wtfaez.avi

which shows how crappy the ae system is in HL. (devs are aware, etc.)

but figured i'd share them since i can. divx codec required to view =]

explaining the first vid:

using cheats for all of it. no highdamage or anything though. scream/bb is leet =] drops a base fast. as for the turrets, thats the set i got to work. you can see a non working buggy one in the other vid. the armories show a bit of a bug as well, but pretty cool ending to them imo

last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.

enjoy i hope =]

13
General / the problem
« on: April 23, 2005, 08:27:45 AM »
edit: hey, it isn't about shotguns!

running these thoughts by you guys, if it becomes anything of worth perhaps i'll report on ns forums:

atm everyone sees aliens as the team that pretty much wins unless the aliens screw around and do nothing. which sadly, is very, very accurate. "the games are won by 5 minutes played", is indeed the problem we face. hive two can be put up by 3 minutes if you get ~3-5 kills, depending on rfk and rts. i've gotten it up earlier in a full game, but due to luck of owning marines early into the first minute. but as you can plainly see, its  possible to get 25 res in about two minutes, as the free(skulk), non upgraded lifeform. RFK may be to blame(in that case it is), but this isn't the only problem.

everyone knows marines can turtle, its not even funny how well they can do it. it'll eventually be broken, with the right combo of abils+lifeforms. however, add heavies to the mix, and its that much harder to break. especially with phasegates. they also have shotguns, which are ridiculously good, but i can't call them overpowered due to the netcode issues. so okay, netcode saves aliens often, but sometimes it also kills them("im down the hall yay" bob killed fade with shotgun "..")

so problems from two short paragraphs are: rfk and netcode. on top of those two issues, we also have the alien res system setup. the way it works, as far as i've noticed, is the following:

say you have 3 res towers, 6 people on a team. very easy to get on most maps, and just as easy to hold. every 4 seconds 3 res is distributed. it goes to every player in an order. so, players 1-3 will get one res a piece for that "tick" of the rt. the next one, the other 3 players get 1 res a piece. and repeats every 4 seconds. pretty nice wouldn't you say, 1 res every 8 seconds for holding a hive, something you need to win anyway? then you can throw in the hope that aliens will be holding hive2, or some other rt. just makes it go faster every time.

RFK gives the resources solely to the killer. so lets say jim kills a marine. he'll get 1-3 res at random, and the normal res from the res tower. throw that together how you want to, 1-3 res is an extra speed of 8-24 seconds. 24 seconds is a long time in this game to just obtain for killing a player, something you have to do. as well, every lifeform can obtain RFK. so that gorge laming up that one room gets all the res for his kills, never really getting back its worth(vs good players) for total cost, but defending a room and getting more res faster(8-24 second skips remember!) to defend yet another room.

overflow allows this to become even nicer! its like removing an entire player calculation wise, while retaining his form and usefulness. free upgrades allow aliens to retain their res better than before, as well. gorges can just build without care or worry if the entire team has overflow.

okay so we have the issue, alien res system is insanely good if they hold res towers at all in a 6 player game. obviously the math dies a little if you add 7/8 players, but ns is "balanced at 6", so thats out, but even at 8 players, 3 rts can win the game for aliens.

marines get all their res to one player, yes. but he has to spend it on high cost global upgrades, which can be argued is cost effective, and they are very nice, which they are. but the problem is he has to save up as much as a gorge does to get these things, and he can't ALSO be giving out weapons(like fades and whatnot), and meds/ammo, rts, phasegates. you can have ~4 upgrades going at once depending, armory/arms lab/obs/arms lab#2. most scenarios, comms will just be upgrading the arms lab for the most part. even then, 40 res early on for a1/w1. comes about the same time aliens start hive2. compareable? not really. add the fact that aliens can also have a fade and a lerk and chambers by now. really uncompareable.

the problem i'm having with all of this is that marines can be very, very strong after they get armor3 heavies with hmgs. they can't be touched. ever. siege anything, just owns. only thing that really hurts them is screamed acid rockets, but to do any real armor damage the fade has to be in los of the marines, and can die to a gl+hmgs(GL does hurt a fade, a lot, if it hits) but theres the giant tic tacs(tactics) arguement you can do, but realistically marines will end up siegeing whatever their target is to death.

so my conclusion on the problem is that the aliens early res flow compared to use is too little. its difficult for marines to start off atm. use a lot of res early, and its usually easily killed since your marines have to be elsewhere taking rts, can't guard everything. if you decide to try the elec strat and elec everything, you're stuck on no upgrades for a good amount of time, usually you're starting a1/mt by the time aliens have hive2 going with chambers up, and a fade or two. but the plus side to that strat is if you push hard enough early, you can take the aliens expansions and hold them for some time, buying you much needed time. but you need what kind of godly marines to do that? clanners probably could do it, but they won't since "gorge healing+skulk = dead elec rt". yea, since it doesn't take them 5 years to do that its a bad idea =]

honestly, only thing marines can do this patch is buy time by going directly for the expansions and holding them. holding them being the hard part, but turrets/elec can handle that at the beginning, which is where the problem is. but again, risk vs reward, you can end up getting owned and have nothing.

moral of my post? ns is unbalanced. the devs want comebacks, which is what the alien res system allows if the marines two hive lockdown but don't get their res, and aliens push back early enough so that marines don't jp or ha the hive to hell and back. so its basically a giant rt battle. for the first 3 minutes. then it really doesn't matter, just as long as you have a few good lifeforms and hive2 out.


i'm not sure how to fix this problem, though. perhaps its the marines fault, for not killing aliens expansions early enough. but in comparison, marines can have 3 rts for the first 3m, all they'll get is pushing to hive2, not what aliens can get(two fades, lerk, hive2, chambers). perhaps vary the tick speed based on the number of aliens on a team? then increase it as the game goes on, or perhaps when a hive goes up, making it so if aliens have 3 hives and 1-2 rts(for whatever random reason, but just an example) they can still come back. i suck at ideas for balancing, so don't take that from the post, just take what im trying to identify as the problem, alien res flow.

14
General / advice time.
« on: March 24, 2005, 09:13:03 AM »
alright everyone.. time to get off your rear and start playing. i'm tired of the half-assed playing mode people get into =\ lack of effort or caring, whatever it may be. it ruins a lot of games, and pisses some people off(myself included).

first of all, aliens aren't overpowered. they can only do what marines allow them to. comms, this means be offensive instead of defensive. upgraded armories are more important than ever. if the aliens are using half hte team in gorges to stop a siege hive death, get one gl in there, he'll take care of everything at once. literally. also, counter the chambers aliens have. if they have sc, don't waste time on mt. keep the obs up for pings, have the teams main group thats pushing pinged 24/7, so it gives people a reason to not rambo off(they'll just die without ping so). get obs at every spot you push to, hive locations or good central ones. 2-3 obs is usually enough to keep pings up until marines can build an obs. i'll list full counters;

dc = weapons upgrades, better to try to counter with hmgs/sgs though, and focus on the other more deadly chambers

mc = motion tracking, unless sensory/mc mix. if its mc first though, get mt asap. silence > marines.

sc = obs as said above. armor is a gigantic help as well, but thats a general thing imo.

as for the marines themselves, SHOOT. ALIENS. can't tell you how many times i've picked a marine off in the back of a group because no one turned around. if you're in a group, call incomings. anything aside whats directly in front of them. call fades/onii, whatever. if you have anything but an lmg, let the lmgs build unless so directed by the comm. if someone is trying to be stealthy, don't walk up and make tons of noise as well, please. ninja pgs are still useful when theres no sc =]

aliens, make people save for things. drop res asap if you have nothing to save for or would prefer gorging, etc. generally, you'll need a good fade, two people for chambers asap, one hive, rest nodes. can't stress the following enough, so: LISTEN TO TEXT CHAT. some people don't have voice/can't use it at the time. so pay attentino to text as well as voice. i'm guilty of ignoring it from time to time myself, but if its something important i'll repeat it over voice comms. i suggest others do this as well. alien team work = communication.




now that i have that out of my system, i feel better. so get it through your heads, neither side is overpowered. its just more skill based than before. no, i don't care what goes on in clan matches/pugs. that isn't lm. marines just need more teamwork than ever, since aliens can actually *OMG* have upgrades.

15
General / configs!
« on: March 12, 2005, 10:09:45 AM »
post your config! i'm curious to see what everyone uses =P

Code: [Select]
bind "TAB" "+showscores"
bind "ENTER" "messagemode"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "say_team /stuck"
bind "\" "pausable 0"
bind "]" "snapshot"
bind "`" "toggleconsole"
bind "a" "+use"
bind "c" "+showmap"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "impulse 3"
bind "h" "impulse 7"
bind "j" "+left"
bind "k" "givepoints;givepoints;givepoints;givepoints;givepoints;givexp"
bind "m" "+showmap"
bind "o" "admin_chatmode"
bind "p" "admin_saymode"
bind "q" "stopsound"
bind "r" "+reload"
bind "s" "+moveleft"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "lastinv"
bind "x" "impulse 81"
bind "y" "messagemode"
bind "z" "impulse 80"
bind "~" "toggleconsole"
bind "UPARROW" "+scrollup"
bind "DOWNARROW" "+scrolldown"
bind "LEFTARROW" "+scrollleft"
bind "RIGHTARROW" "+scrollright"
bind "CTRL" "+voicerecord"
bind "SHIFT" "+duck"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "impulse 81"
bind "F4" "readyroom"
bind "F5" "impulse 90"
bind "F6" "impulse 91"
bind "F7" "impulse 92"
bind "F8" "impulse 95"
bind "F9" "impulse 94"
bind "F12" "retry"
bind "DEL" "admin_say Friendly Fire is ON - do not attack teammates or team structures"
bind "HOME" "admin_unllama llama"
bind "END" "admin_tsay Type rules in console for the rules! not our fault if you don't read them!"
bind "KP_HOME" "bind mwheelup slot1;bind mwheeldown slot2;bind mouse2 slot3"
bind "KP_LEFTARROW" "impulse 116"
bind "KP_5" "impulse 117"
bind "KP_END" "impulse 113"
bind "KP_DOWNARROW" "impulse 114"
bind "KP_PGDN" "impulse 115"
bind "KP_ENTER" "admin_glow blue"
bind "KP_MINUS" "statusdump"
bind "KP_PLUS" "+popupmenu"
bind "CAPSLOCK" "+speed"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "slot3"
bind "MOUSE3" "impulse 100"
bind "MOUSE4" "+popupmenu"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1"
bottomcolor "0"
brightness "3"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_musicdelay "0"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "0"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
con_color "255 255 255"
console "1"
crosshair "1"
fps_max "100"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "alien1"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "Holy_Devil"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "70"
skin ""
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume ".5"
+mlook
exec userconfig.cfg

Code: [Select]
//Tracers
traceralpha 1 //prefs set tracer bullet alpha component
tracerblue 0 //prefs set tracer bullet blue component
tracergreen 0 //prefs set tracer bullet green component
tracerlength .5 //prefs set tracer bullet length
traceroffset 30 //prefs set tracer bullet offset
tracerred 5 //prefs set tracer bullet red component
tracerspeed 2000 //prefs set tracer bullet speed

developer 0

bind del "admin_say Friendly Fire is ON - do not attack teammates or team structures"
alias ex_maxerrordistance ""
gl_texturemode "gl_linear_mipmap_linear"
cl_allowdownload 1
cl_allowupload 1

bind "KP_ENTER" "admin_glow blue"
bind "KP_END" "impulse 113"
bind "KP_DOWNARROW" "impulse 114"
bind "KP_PGDN" "impulse 115"
bind "KP_LEFTARROW" "impulse 116"
bind "KP_5" "impulse 117"

bind kp_plus +popupmenu
gl_max_size "512"

ex_interp .05

bind f1 jointeamone
bind f2 jointeamtwo
bind mouse4 +popupmenu
bind mouse3 "impulse 100"

bind mouse2 slot3
bind mwheelup slot1
bind mwheeldown slot2

alias "statusdump" "clear; status; condump"

bind kp_minus "statusdump"

=] probably going to be changing stuff soon, but eh. compare yours! esdf = win btw.

16
General / jumping vid
« on: March 04, 2005, 03:38:10 PM »
vid link

threw that together this morning. just a bunch of jumps, hopefully some people will learn something  ;) no special settings were used etc.

thx sheena/bm for host

17
Off Topic / condumps
« on: February 07, 2005, 01:03:38 PM »
is there a sort of tool that can combine a ton of condumps into a database or something i can use? currently up to 49(lazy) and would prefer they went to something useful =p

18
Off Topic / etf!
« on: January 15, 2005, 05:59:50 PM »
http://mirrors.planetetf.com/

TF-based mod for the free ET engine :D very fun imo. its like tfc, but rockets/grenades don't ahve an insane radius, gas grenades don't stack, pyros can actually use the rpg to jump, etc :o theres no "bhop" per say, but you can keep off of an explosion(skimming)

worth a shot if you like the TF style games. don't play it once and hate it, play it in a lan to get used ot the physics for a few. concs are strange as well, they actually hurt your ability to move and aim.

overall i think its the best TF game i've seen, basically what TFC should have been imo :o!


edit;

to play you install ET then patch, then install ETF

19
General / THE april fools prank.
« on: January 13, 2005, 07:23:19 PM »
idea is something of the sort;

i confess or someone bans me for hacking, pr post and all. confessing would be more believeable imo, i'd make some long sob post.

could ditch the pr forum altogether imo if i 'confessed', so it's probably easier to go with that

wanted to get everyones opinions(admin chan gave positive feedback so figured id post)  feel free to give suggestions, id would be great if LB or Jhunz could get into this as well ;x

and yes i realize april is a while away, but i want to make this good and i'd probably forget by march =[

20
General / Gorge's Guide to World Domination
« on: December 31, 2004, 12:16:41 AM »
yup remade this for no reason really. its 2 am and i have no idea what i am writing :D hopefully it'll be of some use, though.

Chapter 1. Life as a gorge

A) How should I play combat out?


You'll want to get leap, adren, xeno. gorge with next point, then redempt and cara. sof if you find yourself able to leave the hive(which you should, after all, you're a world domination gorge) and then whatever you prefer, maybe drop sof for focus, depends on your situation.

B) What about classic NS?


Usually you can't count on getting web in classic, so you have to stick back with what you can hold in ocs. start in a common fought-for point(like cargo on tanith) and start building ocs from the start there. if your team goes sens or mcs, make sure to place one nearby where you will be standing, so you can use it to its fullest. once your team gets two hives, get upgrades to go along(you get sof, adren, and redempt[unless they have gl/hmgs, get cara]) push out when you get the chance, stick ocs where you can get more rfk. its just really oc whoring, and guarding the siege points. no chance to get a hive = you keep bb = you can get web. once you have web the fun begins :) go slaughter!

Chapter 2. Fighting

A) How to fight (NS)

Gorges are basically fragile, once marines get armor1+ you're going to have trouble taking them down without ocs. so basically you sit near your guarded position and wait for your teammates to be useful and push out so you can get a new oc setup. eventually you can cover the entire map aside the marine base, and if it isn't the final hive you can get web and destroy :) if it is a hive, you'll have to sacrifice yourself on a bb run if you lack redempt(try to get the mines on this run, then get redempt+regorge on respawn). then you bb run trying to take down whatever you can, and save up res for the hive. if your team got MCs you can do a rush, if not, use it as a distraction and aim for an important structure(advanced armory, arms lab) once you get the arms lab down, you can start domination! marines with armor0 are basically cake, 5 spits they die :D 4 with no armor and 100h, memorize the number  of spits as this is important!

B) How to fight (CO)


When you're finally a gorge in co, use web on any marine you encounter. try to find the solo marines, they're usually easiest to take out. if none are going solo, you'll usually be able to heal the hive for exp between rushes, so do it! free xp is still xp! once you're level 10 you can solo jetpackers easily, heavy armor with some difficulty but still possible. just use web then spit the player down, or healspray once between focus spits if you opted for that.

Chapter 3. WEB!!#$

Ah web, love it, hate it, love to hate it. evil when you're a marine, and your lifeblood as a gorge. web is so overpowered atm its not even funny. could use a minor fix or two, that would really be helpful. but in combat its just silly. NS it isn't as bad, as far as i've seen, due to the fact its over before 3 hives or right when you get it usually :( weldes/gls do crap vs web if you use it correctly. abuse it to its fullest!

never, ever, ever pre-set webs. ever. always set them up when you're engaging a marine, this way you have all of them(limit, after all. per area in co, and overall in ns). shoot a wall behind the marine, then the floor in front. he'll be webbed. shoot the wall/floor next to him, then other side but more towards/away depending on where you shot, try to make it a diagnol line every time. usually the marine will duck, so once hes fully webbed(the next web will draw over him, but not take effect until it can be useful) start spitting. if you get it right, he'll die before he gets unwebbed, unless he gets meds. in which case, when he does, set the webs again. and repeat! adren makes this possible, without it its nearly impossible.

If you kill the marine before he uses up your webs, or you or some other gorge screws up some webs in the area, bilebomb the ceiling. it will destroy any webs attatched to it, near it, whatever. then you're free to use them up again! very important to do this before you engage a marine again, every web counts.

Chapter 4. Hive Defense


Even if you are a domination gorge, you still have to defend. that is the nature of the game, can't do much about that. if you're forced to defend against siege cannons, build a mc away from the sieges so you can perma-healspray the hive. if a marine walks in, web if you have it, then spit him down next to the mc. you'll basically have infinite adren, domination worthy! once the marines make the mistake of beaconing, try to bilebomb the structure that is in the dead center of a bunch of other ones. it seems that if you hit a structure dead on with bb, it will do full damage to everything nearby. so be sure to hit it! if you can, try to distract the sieges(provided the comm is pinging while you're near them BBing) with an oc near their PG, incase someone phases in. run back if marineS start phasing in though, gorges lack a counter to that, even with web :(

Chapter 5. Domination!

A) Outside the Marine Base

When you finally push the marines back to their base, you can begin domination. setup a sensory outside the base next to some well placed ocs(see next sub-chapter) and two MCs, and 8 dcs. no point in getting more than two mcs really, unless you have insane overflow in a small game. pick your target before you enter(if the marines are all together, pick out how to best setup some webs so if they move they'll get stuck) and throw some spit if you decide to web, or bb if you do not. usually a marine will chase you since you're so cute, then you can sit next to your mcs and permaweb/spit him. once he dies make sure you chuckle, after all, you're invulnerable until they start using those damn exploits they call siege cannons!

B) OC Placement

You don't want to place OCs in direct vision of a hallway connecting to a room. An example would be cargo on tanith; place one oc up on the tank(evolve up there) then one covering one of the entrances(either one from waste side or upper acidic ent, depending on which side doesn't have the hive[it goes there]) then place one in the middle of the room so if someone rushes in they'll die to that+spit. make sure none are visible from the main entrances though! visible = it'll die to lmg, which basically wastes 10 res in most cases(sometimes it will be a pg there, but usually one marine trying to do something)

overall basically, find strange positions for your ocs. keep them away from entrances but tight together enough so that they support each other, and kill any JPers that may fly through with ease.

Closing Statement

Overall gorge is a nice lifeform, but really needs web to be able to kill any marines with armor. its very anti-ninja and anti-base, though, if used correctly. relies on two+ hives to function, with one its mostly an oc setup machine. shotguns and gls basically tear a gorge in half, it lacks the health to withstand very much. but in combat you can really dominate, since you're mostly self-sufficient in the terms of upgrades :) in ns its more team-based, as the game is. fun either way though, imo!

now go dominate :)

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