Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: Plaguebearer on March 10, 2004, 08:03:50 PM

Title: Ns_thorstation
Post by: Plaguebearer on March 10, 2004, 08:03:50 PM
Made this map last week, and since then have been trying to find a place and group to playtest it.  It's all but finished; I'm concerned over the resource layout and a couple uninteresting bits of hallway.

If I can get a playtest organized, I'll post up a download link close to playtest-time, to give me the opportunity to keep working on bits and pieces of it...

(ps, that's not the sky i'm actually using :D)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation03.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation04.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation05.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation06.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation07.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation08.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation09.jpg)

(http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation10.jpg)
Title: Ns_thorstation
Post by: Legionnaired on March 10, 2004, 08:15:32 PM
Great architecture, but maybe a little more contrast?

I love the formations of the walls, very un-flat is very good. Great work.
Title: Ns_thorstation
Post by: Uranium - 235 on March 10, 2004, 08:38:24 PM
As a mapper, I feel compelled to slap your wrist and say:

GAH DIE DIAMOND FLOOR PATTERN, DIE!!!!

That elevator better move, BTW :)
Title: Ns_thorstation
Post by: Dark on March 10, 2004, 11:19:51 PM
I'ld be glad to playtest it for you plaguebear.  It looks really good  :D
Title: Ns_thorstation
Post by: BobTheJanitor on March 10, 2004, 11:35:32 PM
I love PTing maps. I'm sure you'll find several ready candidates here. We just have to get the word from the big kahuna on whether or not he wants to run it, unless you're offering to provide the PT server yourself, of course.
Title: Ns_thorstation
Post by: SaltzBad on March 11, 2004, 01:31:33 AM
It looks pretty sweet. Same as Bob, love the unflat look in all screens except the 'rine spawn one ( :p ), but will kindly withhold further scolding until we can actually play it.

The lighting also looks like its always a bit underpowered, but if I remember right those sort of things can change quickly depending on how you compile it.
Title: Ns_thorstation
Post by: Dark on March 11, 2004, 01:49:24 AM
i likes me maps that i play on to be flat and un bumpy B)

i don't really how the lighting is as long as it is not really really dark where you have to have high gamma to see anything
Title: Ns_thorstation
Post by: Uranium - 235 on March 11, 2004, 02:20:14 AM
oh... are you still using the desert? I remember seeing the thread on this and you said it was supposed to be space, but the map looks so... building-on-the-ground-y.
Title: Ns_thorstation
Post by: Dark on March 11, 2004, 02:22:49 AM
Quote
(ps, that's not the sky i'm actually using :D)

 
i think this should square you away with on how he is handling the sky

he should be changing it to something spacey to fit the map name  ;)
Title: Ns_thorstation
Post by: Sancho on March 11, 2004, 02:58:05 AM
Wow, only 1 week to make this? :o

My artsy side loves the unflat walls, but my skulky side hates them.  Would it be such a bad thing to use clip brushes on the walls to make them run smooth as a skulk?
Title: Ns_thorstation
Post by: Bogglesteinsky on April 14, 2004, 04:07:02 PM
Skulks do not stick to clip brishes (AFAIK), so it would be even worse
Title: Ns_thorstation
Post by: BobTheJanitor on April 14, 2004, 04:48:13 PM
1. Holy threadomancy!

2. Skulks can walk on clip brushes in 3.0, it was 2.0 where that didn't work.
Title: Ns_thorstation
Post by: Grimm on April 14, 2004, 10:57:53 PM
First off, I'd like to apologize for going Onos in that 3v3 game. Under normal circumstances, I wouldn't go Onos at all, unless they got lvl 3/3 HA/HMG. However, I really really really had to use the bathroom, and not just for a minute, and I didn't want to just leave my teammates  there to fend for themselves.

Anyway, back to the map. After playing a couple rounds on each side, two things are very apparent; One is that the map is much too dark in a few too many areas, allowing for easy ambushes and such from the Kharaa, and Two being there are some parts of hallways that are made to change the monotony of a normal hallway, but add easy places for Skulks to wait for passing marines. Early in the first game as a Kharaa tonight, for example, I got two marines right away after waiting in a little nich, then a third a moment later.

Another problem that I've found is I tend to get pretty laggy, almost as if my marine were walking while haveing a seizure, when I got near the stacks of crates and the like.

Also, I like the style of the lights and ladders that are inset into the walls, although the hallways still end up seeming relatively plain to the point of almost being eyesores. I can't put my finger on it directly, but there is something missing.

Also, it might be a good idea to get a minimap up for it.

On a final side note, I noticed that you use the res-node gas sprites for the lights on the ends of railings and sides of ladders. Most people wouldn't notice this, but I happen to have a custom sprite for the res gas that shows the $ dollar symbol instead of the usual circular puffs. I must say though, it made it all a little funnier, and I got some screenshots of various areas. First two are the ladders of money lights (top two), Vent tunnel of money lights (bottom left), and the Tank Hive of money lights (bottom right).  :lol:
Title: Ns_thorstation
Post by: Plaguebearer on April 14, 2004, 11:39:16 PM
I think most of the lag people experienced was from not having the minimap... which IS in the zip file :p

The thing about the light sprites - I use flare3.spr; it just so happens that the res nozzles do too.  It's not an intentional usage of node sprites - it's just the only one that ns doesn't screw around with that I think fits.
Title: Ns_thorstation
Post by: Grimm on April 15, 2004, 12:21:52 AM
I don't have a problem with them being like that, in fact it's actually kinda cool and funny, but it was something I thought I'd point out anyway.

Another thing I noticed after joining that goof-off game was some of the turns in the smaller, more square-ish vents are easy to get stuck in, and it takes a little manuevering into the center to get by.
Title: Ns_thorstation
Post by: Mr.Bill on April 15, 2004, 04:13:24 AM
If your missing the minimap couldn't you just type "buildminimap" in console? I mean that might lag you for a little bit, but once it's done theres no fear of being booted for the spamming of "so in so sprite not found" a thousand times in console...

just a thought

It's a nice map btw, heard some people syiang that walking on the uneven walls earlier would be hard (not that the aliens need anymore help it seems ;) ) but if you really wanted to (which im sure you wouldn't) you could use an invisible texture and make all the walls flat, but still apear not flat, like an invisible wall, it would look odd at times (depending how far it is) but it would work...
Title: Ns_thorstation
Post by: Plaguebearer on April 15, 2004, 09:33:26 AM
I've already done that on most of the uneven walls and ceilings, Mr.Bill, using the CLIP texture.
Title: Ns_thorstation
Post by: foundit on April 16, 2004, 04:32:54 PM
I have not played it enough yet, but I thought that it looked very professional all the way around.

My mini-map had no background (like a CO map) and I am not sure why.  Is that a setting I can change?

I hope to play some, and I will take some notes.
Title: Ns_thorstation
Post by: Torque2k7 on April 22, 2004, 10:47:09 AM
First LM Playtest=Best game EVAH!  <3


I know that won't always be true for the map, but I think the first run was the epitomy of a balanced game.  I love it!  Beautiful map too.  Looking forward to playing it regularly, if you guys can get that set up with LB.


Extreme Kudos to Plaguebearer ^_^
Title: Ns_thorstation
Post by: Dark on April 22, 2004, 12:53:12 PM
Quote
First LM Playtest=Best game EVAH!  <3


I know that won't always be true for the map, but I think the first run was the epitomy of a balanced game.  I love it!  Beautiful map too.  Looking forward to playing it regularly, if you guys can get that set up with LB.


Extreme Kudos to Plaguebearer ^_^
hehe that was the first one for you but it was actually first playtested in the aplha stage and then went through quite a few beta releases before the release client

the release release client is actaully a great map but i'm just waiting on the next pt for it
Title: Ns_thorstation
Post by: Torque2k7 on April 22, 2004, 03:14:42 PM
Quote from: Dark,Apr 22 2004, 12:53 PM


hehe that was the first one for you but it was actually first playtested in the aplha stage and then went through quite a few beta releases before the release client
 [/quote]
well, excluding that little technicality... ;)

It was a first for me, and what a first that was :lol:
Title: Ns_thorstation
Post by: JHunz on May 01, 2004, 01:12:54 PM
A bunch of screenshots of the latest version of thorstation
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20005.jpg)
the readyroom
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20006.jpg)
the readyroom 2
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20007.jpg)
marine start
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20008.jpg)
just an rt
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20009.jpg)
another rt area
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20010.jpg)
water tank hive #1 - isn't it pretty?
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20011.jpg)
water tank hive #2 - from another angle
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20012.jpg)
one last one of water tank hive
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20013.jpg)
pit of doom! - one of many
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20014.jpg)
outside the nanogel hive
Title: Ns_thorstation
Post by: JHunz on May 01, 2004, 01:16:36 PM
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20015.jpg)
nanogel processing hive
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20016.jpg)
another shot of the nanogel tank
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20017.jpg)
moving on towards generator...
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20018.jpg)
generator hive #1 - the lower level
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20019.jpg)
generator hive #2 - wait till you see this with the electricity effects
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20020.jpg)
generator hive #3 - a convenient lift for the lazy
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20021.jpg)
the cargo lift
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20022.jpg)
a shot of the minimap
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20023.jpg)
pretty glowing lights...
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20024.jpg)
slosh slosh slosh
Title: Ns_thorstation
Post by: JHunz on May 01, 2004, 01:18:35 PM
Just a few more :)
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20025.jpg)
room of doom #1 - don't slip, that pit is a trigger_hurt
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20026.jpg)
the static is cool in a still shot, but cooler live
(http://www.ews.uiuc.edu/~hunsley/img/thor/ns_thorstation_rc20027.jpg)
room of doom #2 - see that res node? it's the worst relocate in the entire world
Title: Ns_thorstation
Post by: Clashen on May 01, 2004, 01:34:26 PM
Ooooh :o~~~~~~~

I just felt the urge for a PT  <3
Title: Ns_thorstation
Post by: Plaguebearer on May 01, 2004, 01:39:50 PM
Flay just asked to see it when/if i can get it 'legal'... so i'm working it over with a baseball bat right now.
Title: Ns_thorstation
Post by: Clashen on May 01, 2004, 01:45:31 PM
Quote
Flay just asked to see it when/if i can get it 'legal'... so i'm working it over with a baseball bat right now.
What ddo you mean by 'legal'?  :huh:
Title: Ns_thorstation
Post by: Plaguebearer on May 01, 2004, 02:01:02 PM
I have to cut down about 2 megs of texture usage and remove about 125 entities.  I've got most of the texture usage issues done, and the entity thing I'll probably conquer by the sinple act of killing all the little glow-lights.
Title: Ns_thorstation
Post by: Dark on May 01, 2004, 04:25:24 PM
Quote
Quote
Flay just asked to see it when/if i can get it 'legal'... so i'm working it over with a baseball bat right now.
What ddo you mean by 'legal'?  :huh:
by that it means that thorstation may become a stock ns map o_O

good luck with that pb  :D  B)
Title: Ns_thorstation
Post by: BobTheJanitor on May 01, 2004, 05:00:04 PM
Awesome I was just about to start bugging you about what ever happened to this map. I look forward to playing it again soon!
Title: Ns_thorstation
Post by: Dubbilex on May 01, 2004, 05:45:56 PM
I so very look forward to seeing this official  <3


I'd imagine that the atmosphere probably DOES add a large number of entities.  perhaps you could link some of them together (we're talking brush-based entities here, rather than point based - usch as consolidating all the 'func_hurt' brushes and the like into a singe entity) if nothing else at all?


*shrug*


Otherwise, much love PB  <3
Title: Ns_thorstation
Post by: Plaguebearer on May 01, 2004, 06:33:06 PM
I had linked many of the brush ents together, it was part of what caused some sections in B6 to become extra-laggy... so I had to de-link some.  I'm going to try some brush trickery later to try and recover some of the things I had been using light glows for (marking handrails, ladders, etc), but only after I get a 'legal' version of this baby together.
Title: Ns_thorstation
Post by: BobTheJanitor on May 05, 2004, 11:44:47 AM
Hows it coming plague? I'm getting a real itch to play this map again. And I'd LOVE to see it go official. Since I lost all my files on my old HD I don't even have a copy of it to walk around in.  :(
Title: Ns_thorstation
Post by: Malevolent on May 05, 2004, 01:33:56 PM
Whoa, officialness would be nice. Can't wait to try it again.
Title: Ns_thorstation
Post by: Lito on May 05, 2004, 09:24:38 PM
(http://lito.thezazi.net/lurve.JPG)

<3 PB.

I still say the pit resnode should be renamed to "THE PIT OF UNRELENTLESS GORGE PAIN AND SUFFERING res node".  I've lost count of how many times i've tried to get in that res node as a gorge...all of which were unsuccessful.

I beleive its impossible.  The ladder is fine, but once you jump down, the force of the landing forces you down the slope of the mouth and you fall into the pit of dewm.

Anyways, i never had a single doubt in my mind that this map would become an official map.  It had excellent atmosphere, and nice balancing.  The hive rooms were very interesting.  I felt like just sitting there and admiring them.  It was amusing to see Sonic and Esuna try to break the nanogel tank XD.

Of course, the pt games were generally small, and I never saw a real fullfledged serious game on it, but if the pt-general-screwaround games were this fun and cool, thorstation is probably going to be one of my favourite maps once (mark my words, ONCE) it gets included as an official NS Map.

Plaguebearer for teh win \o/
Title: Ns_thorstation
Post by: Plaguebearer on May 13, 2004, 09:19:41 PM
Sorry I've been gone - between new work, COH, and moving to a new place I've been real busy.

I sent a copy of thorstation to flay, and never heard anything but a 'thanks for the info'.
Title: Ns_thorstation
Post by: JHunz on May 13, 2004, 10:31:32 PM
Any chance of ever getting an official release?  Even if it's not going to go into NS I would love to be able to play this one publically.
Title: Ns_thorstation
Post by: JHunz on May 24, 2004, 12:54:10 PM
I guess plaguebearer has vanished from the earth :(

I wonder if he would mind us playing rc2 on the server
Title: Ns_thorstation
Post by: BobTheJanitor on May 24, 2004, 01:11:27 PM
I vote AYE!

I've really been wanting to play this map lately, and I can't even find a place to dl it from. (since losing everything in HD crash)
Title: Ns_thorstation
Post by: Majin on June 01, 2004, 06:13:25 PM
I love that MAP PB, Its one of my Favs.
Also we need to be seeing it on the LM MORE.
I want to play it more.
Title: Ns_thorstation
Post by: Majin on June 01, 2004, 06:29:16 PM
This is one of the neatest RT placements I have ever seen, also one of the most deadly!
Title: Ns_thorstation
Post by: sonic on June 01, 2004, 06:31:45 PM
Absolutely fantastic map , just one thing missing  :(  :p
Title: Ns_thorstation
Post by: BobTheJanitor on June 01, 2004, 06:36:13 PM
Has anyone tried PMing plague? Anyone have any contact info for him? So long without any word on ye olde thorstation is making me a sad janitor.  :(
Title: Ns_thorstation
Post by: JHunz on June 03, 2004, 07:04:38 PM
I emailed him yesterday.  If I haven't gotten a reply from him by the time I'm back from my honeymoon, we can probably hold a funeral
Title: Ns_thorstation
Post by: Malevolent on June 03, 2004, 07:28:17 PM
Nooo, be alive Plague! We must get the final version.
Title: Ns_thorstation
Post by: BobTheJanitor on June 03, 2004, 11:51:57 PM
Quote
by the time I'm back from my honeymoon, we can probably hold a funeral
QUOTED FOR TRUTH!!!
Title: Ns_thorstation
Post by: Plaguebearer on June 06, 2004, 11:44:42 AM
Been playing a lot of COH.  Have been waiting to hear back from Flayra regarding the officialness possibility for Thor.  He's slow about replying.
Title: Ns_thorstation
Post by: Dark on June 06, 2004, 12:39:51 PM
well you know you can always count on us for another quick playtest of the map that we all love <3
Title: Ns_thorstation
Post by: BobTheJanitor on June 06, 2004, 01:31:52 PM
OMG Plague posted. It's a red letter day.

Any chance you could just sort of send us the optimized map? We tried to play rc2 on LM the other day and it was quite unhappy. All that lag made it hard to have a decent game.  :(
Title: Ns_thorstation
Post by: Plaguebearer on June 07, 2004, 09:37:26 PM
I'll try and dig it up tomorrow.  My new job has been taking ALL of my time... but I love it.
Title: Ns_thorstation
Post by: Grillkohle on June 16, 2004, 02:48:48 PM
Still no response... D:
/me proceeds to hump Plaguebearer's leg
Title: Ns_thorstation
Post by: Clashen on June 16, 2004, 06:45:27 PM
Tought the newest version was added, since we played it a while ago and i had to download the bsp again  o_O
Title: Ns_thorstation
Post by: Evangelion_2 on June 16, 2004, 07:49:32 PM
you are not allowed to quit on that map till i get my name in it darnit!
Title: Ns_thorstation
Post by: Grillkohle on June 17, 2004, 09:11:33 AM
Well, that would be reason enough for me to quit immediately. :p

As far as I know, the map is done. He removed all those red and yellow tiny lights, because he was far over the entity count required to become an official map. Also, some work on the performance has been done. All we need now is the new version, that is why everyone is humping Plague's leg to post it.  ^_^
Title: Ns_thorstation
Post by: Dark on June 17, 2004, 09:32:12 AM
Quote
Well, that would be reason enough for me to quit immediately. :p

As far as I know, the map is done. He removed all those red and yellow tiny lights, because he was far over the entity count required to become an official map. Also, some work on the performance has been done. All we need now is the new version, that is why everyone is humping Plague's leg to post it.  ^_^
oh so now you are everyone  :blink:

anyways i want to play the finished product plague ^_^
Title: Ns_thorstation
Post by: Plaguebearer on July 11, 2004, 06:15:15 PM
I need someplace to host it.
Title: Ns_thorstation
Post by: devicenull on July 11, 2004, 06:24:55 PM
GG Double Post
Title: Ns_thorstation
Post by: devicenull on July 11, 2004, 06:25:30 PM
Yea, I didnt see my name on that list :p

Anyway, if you send it to me, either irc or email (darkmage A@T Snet . net) I can put  it on my brinkster account
Forum uploading isnt working?
Title: Ns_thorstation
Post by: Dark on July 11, 2004, 06:33:26 PM
sweet sounds great can't wait to play it again
Title: Ns_thorstation
Post by: JHunz on July 12, 2004, 01:21:21 AM
Quote
Yea, I didnt see my name on that list :p

Anyway, if you send it to me, either irc or email (darkmage A@T Snet . net) I can put  it on my brinkster account
Forum uploading isnt working?
forum upload limit is too small...

If the zip is under 10 MB  you can send it to hunsley@gmail.com and I'll host it.  If not, or you can't attach files that big with your account, catch me on IRC and dcc it.
Title: Ns_thorstation
Post by: Leaderz0rz on July 12, 2004, 05:26:20 AM
i can host also, send it to Leaderz0rz@rplegend.com or dcc send it
Title: Ns_thorstation
Post by: BobTheJanitor on July 12, 2004, 11:14:18 AM
bobthejanitor@gmail.com

Or DCC it to me over IRC. I've got some space it could be put on as well.

Basically what we're saying here is WE WANT THAT MAP!!!!!  :D
Title: Ns_thorstation
Post by: Dark on July 12, 2004, 03:36:43 PM
we've always wanted the map and i believe pb knows that B)
Title: Ns_thorstation
Post by: devicenull on July 14, 2004, 12:03:33 PM
Alright, I just got 1000mb of web space for free, so send it to devicenul@gmail.com if you need perm. hosting
Title: Ns_thorstation
Post by: Lito on July 22, 2004, 03:51:44 PM
Where the HELL is PB?
Title: Ns_thorstation
Post by: Dark on July 22, 2004, 06:08:14 PM
*sends out the recon lemmings to find PB*

ok lets see if this works cause we really need him to get back and give someone the map so we can play it again and then get it in as an official ns map :ph34r:
Title: Ns_thorstation
Post by: Plaguebearer on July 27, 2004, 04:15:17 PM
Working a lot, sorry.  As for making it official, Flay asked to see it, I passed it to him, and he never commented back to me about it.
Title: Ns_thorstation
Post by: Lito on July 27, 2004, 04:20:23 PM
OMG YUR ALIEV!!!

Flay's had his internet connection down.  He's been moving to cali (i think...someone correct me if i'm wrong) to set up Unknown Worlds.
Title: Ns_thorstation
Post by: Niteowl on July 27, 2004, 04:21:45 PM
Quote
Working a lot, sorry.  As for making it official, Flay asked to see it, I passed it to him, and he never commented back to me about it.
ah good! i thought you had gone to where no young'un will ever bother you again.. you know, the John :D ;)

nice to see ya back.
Title: Ns_thorstation
Post by: OttoDestruct on July 27, 2004, 04:22:00 PM
Quote
Working a lot, sorry.  As for making it official, Flay asked to see it, I passed it to him, and he never commented back to me about it.
OGMWTFBBQ JOOR ALIVE
Title: Ns_thorstation
Post by: Leaderz0rz on July 27, 2004, 04:23:15 PM
omg join #lm D:
Title: Ns_thorstation
Post by: Malevolent on July 28, 2004, 10:21:14 AM
Even if the map doesn't get official (but how could it not), we must play it again. :D
Title: Ns_thorstation
Post by: Bijiy on July 28, 2004, 03:04:19 PM
Yeah Flay' moved to San Francisco I believe, Tyr knows the finer details though.
Title: Ns_thorstation
Post by: Doobie Dan on July 30, 2004, 10:00:34 AM
Quote
Flay's had his internet connection down.  He's been moving to cali (i think...someone correct me if i'm wrong) to set up Unknown Worlds.
Ooohh...

I hope he's hiring programmers in May 2006!  ;)
Title: Ns_thorstation
Post by: Plaguebearer on October 19, 2004, 12:33:23 PM
http://confusionville.net/Plaguebearer/ns_...tation_revB.zip (http://confusionville.net/Plaguebearer/ns_thorstation_revB.zip) should be the newest link.
Title: Ns_thorstation
Post by: Malevolent on October 19, 2004, 02:49:49 PM
Wewt, new verison. Any word on its officialness yet? Glad to see you on the server too.
Title: Ns_thorstation
Post by: Dubbilex on October 19, 2004, 06:28:12 PM
HOLY CRAP PB  <3
Title: Ns_thorstation
Post by: Grimm on October 19, 2004, 08:55:07 PM
I'll be sure to check this new version out, Plaguebearer. The map has been pretty cool with the previous versions.
Title: Ns_thorstation
Post by: Plaguebearer on October 19, 2004, 09:59:15 PM
As far as its officialness, I have been holding out to make sure it's 'cool enough' (ie, i'm trying to fix all the slowdowns that keep popping up - a lot of them seem to be tied to mysterious instances of far away brushwork suddenly being viewable thru the wall... and I'm trimming rspeeds in the hives...) - 'sides, you LM folks are more important to me than the NS public at large.
Title: Ns_thorstation
Post by: BobTheJanitor on October 19, 2004, 11:06:04 PM
Are you applying hint brushes with much malice? Couldn't hurt. And as far as officialness, I know tyr has mentioned he'd like to get a copy of this for PTing, but that all depends on when PB decides it's done enough to be PTed (and when he wants to go through the pain of having the PTs rip it apart and jump the hoops that maps contending for official status have to jump through).  

This latest version is very sexy. Such sharp and clean lines, such nice little details. I really can't wait til you get those last few FPS choking annoyances ironed out. This map only gets better with each build.  :D
Title: Ns_thorstation
Post by: Grillkohle on October 21, 2004, 02:58:28 PM
Some more feedback, after we just played a round.
It seems to me (I was commanding) that the generator hive is a little too close to nanogel, making it easy to get a 2 hive lockdown. Otherwhise, all seems good, except for some mysterious FPS issues in command mode that Wither mentioned (I did not really have any, my machine can handle it).
Title: Ns_thorstation
Post by: Dark on October 21, 2004, 03:16:45 PM
as an alien/marine going into ms will cut into your fps and almost to the point where lagging out happens
Title: Ns_thorstation
Post by: Magmatron on October 21, 2004, 05:03:18 PM
Yes, this map was pretty harsh on my fps. I generally get 40-60 fps on most NS maps, but I topped out on 30 on thorstation today, and went as low as 9. This is without any action going on around me too.
Title: Ns_thorstation
Post by: Plaguebearer on October 21, 2004, 05:12:02 PM
Well, since revB i was able to cut about 150-200 rspeeds off Nanogel hive... i have the marine start on my chopping block right now.
Title: Ns_thorstation
Post by: Dark on October 21, 2004, 05:48:07 PM
the room with the windows looking out into space seem to cut into ness's fps as well

*sighs* i really need to learn all the names of the rooms on thorstation v_v
Title: Ns_thorstation
Post by: Plaguebearer on October 21, 2004, 06:18:32 PM
Quote
Some more feedback, after we just played a round.
It seems to me (I was commanding) that the generator hive is a little too close to nanogel, making it easy to get a 2 hive lockdown. Otherwhise, all seems good, except for some mysterious FPS issues in command mode that Wither mentioned (I did not really have any, my machine can handle it).
[snapback]31757[/snapback]

Maybe I need to adjust the commander height.  

As far as Nanogel and Generator hives being closer together than Nanogel is to Watertank... they're equidistant, if you take into account the tunnel that opens into the back of Watertank.
Title: Ns_thorstation
Post by: Quaunaut on October 26, 2004, 08:38:22 AM
Quote
Quote
Some more feedback, after we just played a round.
It seems to me (I was commanding) that the generator hive is a little too close to nanogel, making it easy to get a 2 hive lockdown. Otherwhise, all seems good, except for some mysterious FPS issues in command mode that Wither mentioned (I did not really have any, my machine can handle it).
[snapback]31757[/snapback]

Maybe I need to adjust the commander height.  

As far as Nanogel and Generator hives being closer together than Nanogel is to Watertank... they're equidistant, if you take into account the tunnel that opens into the back of Watertank.
[snapback]31780[/snapback]

Just please, for God's sake, make the CC thing close enough that I can hear my marines and everything thats happening down there. I remember some maps having these rooms where Command mode is really far down, and frankly, its aggrivating for a comm to not hear when his marines are getting hit/shooting/asking for something. Remember, Sound>Sight
Title: Ns_thorstation
Post by: Plaguebearer on October 26, 2004, 09:01:34 AM
Any cmdr height adjustment would put the commander closer to the rines, since what i'm looking at is a way to lower the number of things visable to the cmdr at once :D
Title: Ns_thorstation
Post by: Quaunaut on October 26, 2004, 09:27:11 AM
Quote
Any cmdr height adjustment would put the commander closer to the rines, since what i'm looking at is a way to lower the number of things visable to the cmdr at once :D
[snapback]32024[/snapback]

Exactly. Thats always nice.
Title: Ns_thorstation
Post by: Malevolent on October 26, 2004, 12:06:03 PM
Yeah that would be a nice adjustment Plague. Whenever I comm, I hate maps where you are so high up that it's hard to see your marines and such.
Title: Ns_thorstation
Post by: Grimm on October 26, 2004, 03:03:41 PM
I'm not sure if it's a problem with most maps, or with the game itself, but I don't like it when I have to position myself a special way as commander to be able to drop meds or ammo.
Title: Ns_thorstation
Post by: duherman on November 12, 2004, 07:56:18 AM
I would like to help you playtest this next time theres a playtest