Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: confused! on October 08, 2004, 02:44:37 PM

Title: Ns_richmond
Post by: confused! on October 08, 2004, 02:44:37 PM
well.
i have edited teh pance off my amp over th last few eeks, mostly becuase wel;l. i didnt like parts of it.  now i havea few screens and am feeeling that i might even make an actual beta of it soon.

ACK: piKtars
new Layout:
(http://maps.confusionville.net/ns_r9dl.jpg)
new:(you may have seen this in the ns.org forums)
(http://maps.confusionville.net/ns_r9d1s.jpg)

i had a nap, there  here are a few more pics, of changes since the last public version:
The crater:
(http://maps.confusionville.net/ns_r9d9.jpg)
Outside the turnbine hall hive facing south
(http://maps.confusionville.net/ns_r9d8.jpg)

also im aare thre s a null texture problem in he last shot, it just didnt seem to matter to me...
Title: Ns_richmond
Post by: BobTheJanitor on October 08, 2004, 02:47:36 PM
Excellent, can't wait for new PT.  :D
Title: Ns_richmond
Post by: Malevolent on October 08, 2004, 10:49:02 PM
Finally, needed a new map to pt. Looks pretty big too.
Title: Ns_richmond
Post by: Dark on October 09, 2004, 12:24:30 AM
can't wait to pt this map again so hurry up and get us a beta  <3
Title: Ns_richmond
Post by: Malevolent on October 09, 2004, 10:06:37 AM
It also looks different than most NS maps, which is good. Hurry up!
Title: Ns_richmond
Post by: Magmatron on October 09, 2004, 12:00:57 PM
PT~ <3
Title: Ns_richmond
Post by: confused! on October 09, 2004, 12:03:14 PM
i would release a version but it doesnt want to wad include my textures. Also i think that stint of binge drinking we went on last night broke my brain.  so im going to give it antoher try and see what happens.
Title: Ns_richmond
Post by: Dark on October 09, 2004, 12:54:29 PM
do it confused cause you know we all want to pt your map again B)

oh and hold off on the binge drinking when you are preparing a map for pting next time  >:D
Title: Ns_richmond
Post by: Satiagraha on October 09, 2004, 04:02:56 PM
Yay, I've been waiting for a new PT on this. I hope the map goes well, then we can put it on Confusionville :)

Edit: I found the old layout. Looks like several of the rooms have been reworked. Really looking forward to trying it out ^_^
(http://img.photobucket.com/albums/v47/satiagraha/richmond.gif)
Title: Ns_richmond
Post by: Kodiac on October 10, 2004, 07:39:35 PM
I'd be interested in trying this, just let me know if you need someone.

If it is allowed, of course
Title: Ns_richmond
Post by: Dark on October 11, 2004, 07:08:06 AM
of course it will be allowed if you can get on without get a rs kick

when we pt maps we don't really care who shows up as long as people do to help out the mapper
Title: Ns_richmond
Post by: confused! on October 13, 2004, 02:37:32 PM
<removed old dl link>
Title: Ns_richmond
Post by: duherman on November 10, 2004, 02:03:00 PM
this is quite huge
Title: Ns_richmond
Post by: confused! on November 11, 2004, 02:21:10 PM
On a scale of one to huge it rates at least gimungus.

i am working on one bug, which is utterly inconsequential, so here is the current layout:

(http://maps.confusionville.net/91_overview.png)

sorry about the black and white but the colors made it hard to see rt locations.

me sieging my own new hive. there is a wall in teh middle of the screen right next to the sieges, im not sure that was obvious. any way  enjoy
(http://maps.confusionville.net/ns_ric9h1.jpg)


Title: Ns_richmond
Post by: Malevolent on November 11, 2004, 08:54:04 PM
Do you know if it's bigger than ns_hyrdosity? Anyway, how far along is it? Looking good still.
Title: Ns_richmond
Post by: Dark on November 11, 2004, 08:54:50 PM
yes confused it is looking great still and i am really awaiting the next version to pt it
Title: Ns_richmond
Post by: confused! on November 11, 2004, 11:39:54 PM
well, its basically done except i need to edit some textures (see the artwork form) and fix a button. it works it just displays the wrong messages. and few entity tweaks.

Playtesting

next i need to go and work on the lighting a bit.
follwing that i  need to make myself a mopbucket model for the bob. perhaps an obscure poster for his wall.
textures edited

more playtesting etd.

....
Title: Ns_richmond
Post by: duherman on November 12, 2004, 07:52:36 AM
Next time you plan to playtest invite me in!
Title: Ns_richmond
Post by: confused! on December 13, 2004, 12:14:12 AM
ladies, gentlemen, small woodland creatures,

as today, 8 hours from now,  i will be taking my second to last college exam. i intend on getting this map working right. it is utterly playable right now outside of some serious playtesting.

prior to that however i will be dumping what i have since i havent changed it in aboiut a month.
therefore go nuts.

i am reallt hoping for some feedbackabout the significant chagnes i have made. that and i want to take a few days of befoer i start hacking at it again.

url removed
Title: Ns_richmond
Post by: Crispy on December 13, 2004, 07:04:23 AM
I want it but I can't have it  :( I have neither PC nor NS so I'll just have to drool... I remember that pic from NS.org but I can't remember the rest of the map, do you have a link that isn't the NS forums?
Title: Ns_richmond
Post by: confused! on December 13, 2004, 09:54:33 AM
http://maps.confusionville.net/ (http://maps.confusionville.net/)
has a few pictures im not sure they are screened for quality though.
Title: Ns_richmond
Post by: Crispy on December 13, 2004, 10:24:16 AM
My fav pics:

1. http://maps.confusionville.net/nsr9g5.jpg (http://maps.confusionville.net/nsr9g5.jpg)
2. http://maps.confusionville.net/nsr9g2.jpg (http://maps.confusionville.net/nsr9g2.jpg)
3. http://maps.confusionville.net/nsr9g6.jpg (http://maps.confusionville.net/nsr9g6.jpg)
4. http://maps.confusionville.net/nsr9g9.jpg (http://maps.confusionville.net/nsr9g9.jpg)

1. I dunno what it is about this pic that makes me cream my pants so much. It's fairly simple, not overdone, but the architecture is so asthetically pleasing (the brown texture looks a bit weird though).

2. Viewpoints r teh rox0r!

3. This one because it has a sense of realism.

4. Star Wars all the way, baby! (the lights would look better if indented at the support bases imo)

It looks like you cleaned up the lighting in a lot of those pics since I saw them on NS.org (although there were loads I hadn't seen before), looking forward to hearing how it beta's. ;)
Title: Ns_richmond
Post by: confused! on December 14, 2004, 11:43:45 AM
ive given up.

After some qucik tweaks i have inagurated a beta. now, if i can track down jhunz..

ye olde file:
http://www.confusionville.net/maps/ns_richmond_b1a.rar (http://www.confusionville.net/maps/ns_richmond_b1a.rar)

Title: Ns_richmond
Post by: Malevolent on December 14, 2004, 02:11:50 PM
Ah, I downloaded the other version for nothing? My poor, poor 56k.
Title: Ns_richmond
Post by: Crispy on December 17, 2004, 08:04:16 AM
Quote
ive given up. But don't worry I'll be back for more...
Edited to say what you really meant to say.  :(
Title: Ns_richmond
Post by: confused! on December 17, 2004, 01:02:43 PM
well yes, i just have given  up on working on it, until i get it tested.

i PMed Jhunz but he hasn't gotten back to me...

Title: Ns_richmond
Post by: confused! on December 20, 2004, 12:16:33 AM
to those who cam to my random late night im bored lets try my map pt tonight i thank you and some of the issues found will be dealt with.

i would like to ask a few things if you are so kind as to tell me what you think

1. general imperssions, if it has glaring flaws let me know.
2. res layout /balence.  thi is really a key to what i was hoping for from you guys. i am contemplating adding a res node in  teh lab room becasue it has little strategic value right now.
3. any stupid nit-picky stuff, i know two of my metal vent grates break in glass gibs, there is a visable null texture in the vent from turbine hall, my hive names are screwed up, tehre is a stuck spot in one of the carog hive, i am missing a location name south of the inspection hive, a few clip brushes i need to add here and there.

also the ready room secret is pretty megolomaniac so i might have change it. also in hopes of saving the clip nodes:)

if you have a complain that doesnt all under the above let me know as well
 

im sorry if this is incoherant or typed badly but ivebeen awake way to long to day and i drove 600 miles so forgive me:)
Title: Ns_richmond
Post by: GrayDuck on December 20, 2004, 02:22:50 AM
The only complaint I have is that GreenGround was able to shoot me from the other side of the blue glass (the glass that goes away if you push that button).

Beyond that I liked it.  I liked the brightness of it (not so dark and dank as many of the other NS maps).  Though Marine Start seemed exceedingly bright, but I noticed that during our 'fun' game and it was loaded w/ dcs and mcs I don't really think that'd affect the brightness or whatnot, but maybe it was a factor as to why it wasn't asthetically (sp) pleasing.  

It takes me FOREVER to learn my way around a map, and it's not until I know a map well that I can pass judgement on it... so all I can honestly say is from what I saw, I think I'd like it.
Title: Ns_richmond
Post by: Crispy on December 20, 2004, 06:24:29 AM
Depending on where it is remember that areas can still have strategic value if they serve as decent relocation points. If it's big enough and centrally located (or near to a good supply of res) then make it nice and flat and clear the ground and woohoo now it has strategic value.

Only thing is don't make it too cosy or it'll be a given Marine strat every time and that takes away from general playability imho.
Title: Ns_richmond
Post by: LowCrawler on December 20, 2004, 12:10:52 PM
we played it earlier today... its pretty okay, very large, and it certainly will take some gettin used to. I havent read this thread but im sure someones mentioned the lighting at MS.

that has got to go... the floor is so white you cant even tell how much ammo and stuff you have.
Title: Ns_richmond
Post by: SgtFury on December 21, 2004, 03:42:34 AM
Interesting areas to it, different to any Ns map i`ve played before. Took me ages before I could figure out where marine start was.  :D

1 thing I would say about marine start is as an onos the floor texture being lie___---____----____ can get a bit hard to run along meaning a bit of a deathtrap.

Love the way its on different levels, not many maps doing that.
Title: Ns_richmond
Post by: Malevolent on December 21, 2004, 07:29:06 AM
Yeah, it is very different. A bunch of us finally got to play it on the server. Only thing is I didn't get to see much of the hives, etc. since aliens always own on new maps in the beginning.
Title: Ns_richmond
Post by: TheAdj on December 26, 2004, 04:17:26 AM
(All directions are from the top down or map view)

Right exit from marine start is absolutely terrible.  If marine start is hit there is no way to come back in a timely fashion if you use this route and go down below.  There should be a way back up top, otherwise the left hive will turn into engine on bast (rush ftw).

[attachmentid=899]

The left hive has a weldable door that needs to be addressed.  Sit a TF on the right side of the door and the sieges on the left and it'll be near impossible to take down.

The Recreation RT is too easy to shoot down from a very safe distance.  It needs to be non-visible from the catwalk above it.

Set lightgamma to 0 and walk around your map.  It will literally blind you at times.  There's a way to fix that, do some ns.com forum trolling (when it's up) and figure it out so you don't blind half the NS population when they play the map.

Use more colors on the minimap to show elevation changes, vents, multiple stories, etc.  Despite almost no maps doing it you can use more than just blue and white (a map next build uses brown for vents).

Left hive has a gimmick RT, move it somewhere further from the hive, but still close enough to be a "Friendly" RT.  Also note RTs should be in the same room as the hive, keep that in mind.

Nice map.
Title: Ns_richmond
Post by: confused! on December 26, 2004, 03:32:07 PM
adj, thanks for the input, especially about the left hive as it is 100% new.

 the siege issue  is one of the many things i am hoping to adress. the siege pontential of both the right and left hives is huge. i havent sat down and tried to work out how to fix it as yet but i will.

also as much as i like tehsection calle maitnence access wr what ver i am beginning to thin that it needs to get vout out as well to simplify that corner of the map.  ci am contemplating having the bridge section double back.

about the lighting issues, the map is supposed to have light that doesnt bounce. it creates this amizng ambince the problem beign that skulks dont seem to light correctly in the shadows. this is a really serious problem when the skulk is on a completely black surface and is like pale blue or orange. i'm gonna put a up a  version which has  bounce zero because i find it to look really nice, however i will be toneing some of the lights particularly those on teh floor in teh ms down nas bit so people can read their health and ammo. I can read  them now, but it seems the monitor i'm using is the exception rather than the rule. Therefor if you could point to other areas where you have this problem it would ease my load a bit.

***************** this version is no longer current*************************
the version here has  few tweaks over the current one but is 99%the smae except for the light bounces. it has no minimap etc its just to see if the lgihts are still a problem with bounce 0 on.  (its uploading right now so if it doesnt work try again in a few minutes)
www.maps.confusionville.net/ns_richmond_b1b.bsp
***************** this version is no longer current*************************
Title: Ns_richmond
Post by: confused! on December 28, 2004, 11:00:07 AM
right then.

nooblet has  decided that i need to test it more and more. that and the adj may have found a serious flaw.

 thus i have redsigend the level, becasue i finally got it done around 3am last night i think that my lack of pcitures is acceptable.

finally you can get the file from maps.confusionville.net/ns_richmond_b1c.rar
file size is just under 3megs.

finally i will post a view of the new lay out some where in  

--- this -----
(http://maps.confusionville.net/b1coverview.jpg)


region shortly
Title: Ns_richmond
Post by: confused! on January 15, 2005, 02:52:31 AM
new verison out: maps.confusionville.net/ns_richmond_b1e.rar

i haven't contacted jhunz yet, but i will shortly