Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: A Boojum Snark on June 08, 2004, 10:05:15 AM

Title: Ns_pteros Layout!
Post by: A Boojum Snark on June 08, 2004, 10:05:15 AM
The hives, MS, and res nodes should be obvious. The color gradient is aproximate elevation difference (light = high, dark = low).
Vents I have not put on yet, but they will be very extensive, (nancy extensive) but mine will be labeled an unconfusing (think tanith/bast).
Weldables I have not marked nor considered yet.
The layout isnt to prefect scale, just approximate. The room:hallway size relation is a fair bit off, etc, etc.
Last note is I am thinking of making another room nearish to Fusion Reactor for sieging and all that stuff.

Critique! Comment! Hax0r eet with MS paint (as i know will happen)!
Title: Ns_pteros Layout!
Post by: Leaderz0rz on June 08, 2004, 11:14:37 AM
looking good, make sure there are vents inside each hive so skulks can get out if marines have the entrances locked down
Title: Ns_pteros Layout!
Post by: BobTheJanitor on June 08, 2004, 11:44:07 AM
I see how it is. Trying to show off with your nice pretty layouts and make my layouts look like they were whipped up in mspaint in five minutes. I SEE HOW YOU ARE!!!

Oh, and looks very nice too.  :D
Title: Ns_pteros Layout!
Post by: fatty on June 08, 2004, 12:55:36 PM
i found a good relocation spot, unless the question marks are vents.

and how are you going to do a spiral staircase? will the comm be able to drop stuff at the bottom of it?
Title: Ns_pteros Layout!
Post by: A Boojum Snark on June 08, 2004, 01:09:22 PM
Well, there most likely will be vents going to that room, I plan on skulks being able to near-completely traverse the map via vents. Also I forgot to mark/mention that the round room north of where you marked will be a revolving door like in bast, or some similar long-opening obstruction.

The spiral stairs I plan on only being 1.25 or 1.5 turns so it wont be much problem for the comm to view it from an angle off to the side, you wont be dropping more than a few meds on a staircase anyway ;)
Title: Ns_pteros Layout!
Post by: Niteowl on June 08, 2004, 01:23:26 PM
ah, sorry bob, just saw yer request about a comm's perspective. one will be coming shortly.

crap, how do i UPload an img?
BS:  TOO BAD! i'm still critiquing it
Title: Ns_pteros Layout!
Post by: A Boojum Snark on June 08, 2004, 01:32:10 PM
Wrong thread owly ^_^ this is my map, you are looking for the other one :p
Title: Ns_pteros Layout!
Post by: Dark on June 08, 2004, 03:54:54 PM
Quote
Wrong thread owly ^_^ this is my map, you are looking for the other one :p
hey that will work for your map as well abs

anyways the map looks good so keep up the good work
Title: Ns_pteros Layout!
Post by: A Boojum Snark on June 08, 2004, 04:56:46 PM
dark: owl edited his post and added the pic after I posted, notice his comment to bob :p

owl: like I mentioned to fatty the round room northish of the spot you picked will be a slow moving door type thing, which effectivly drops your plan to 3 RTs. However I will still keep it in mind and try to fix that area.
Title: Ns_pteros Layout!
Post by: A Boojum Snark on June 09, 2004, 09:14:32 PM
and so begin the screenshots! :D

Two preliminary screenies, this room will yet undergo much tweakage, just figured you guys may want to see some pics.

This is the 2nd room west of Sump Pumps hive.
Title: Ns_pteros Layout!
Post by: A Boojum Snark on June 09, 2004, 09:16:30 PM
My photoshop gamma correction is a bit off, they are not quite this dark.

also notice the funny thing about this room, that is very unlike other maps? The cargo bay actually has more than 3 crates of cargo OGMWTFBBQHAX! :lol:
Title: Ns_pteros Layout!
Post by: ThoraX on June 22, 2004, 01:47:39 AM
lookin' good so far. It would be interesting to see different sizes of crates there too. having them all the same size makes them look like giant stacked blocks of lego.
Title: Ns_pteros Layout!
Post by: Seth on June 22, 2004, 03:49:00 AM
am i the only one who would relocate to the pit of dewm  :huh:
Title: Ns_pteros Layout!
Post by: BOZO on June 22, 2004, 07:28:59 AM
I'd hit it. GJ ABS.

*edit* For all your newbs that dont know ABS has a website. http://aboojumsnark.tripod.com/index.html (http://aboojumsnark.tripod.com/index.html)
Title: Ns_pteros Layout!
Post by: ThoraX on June 22, 2004, 12:56:50 PM
Quote
am i the only one who would relocate to the pit of dewm  :huh:
of course not. I'd probably spend the entire game trying to get through kharaa infested hallways just to get there and relocate.... because I'm a bad comm.  B)